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    <table class="diff" id="difflib_chg_to590__top"
           cellspacing="0" cellpadding="0" rules="groups" >
        <colgroup></colgroup> <colgroup></colgroup> <colgroup></colgroup>
        <colgroup></colgroup> <colgroup></colgroup> <colgroup></colgroup>
        
        <tbody>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__0">f</a></td><td class="diff_header" id="from590_1">1</td><td nowrap="nowrap">name,id,tier,rarity,base&nbsp;value,range,damage/second,damage/shot,emp,impact,turn&nbsp;rate,OPs,ammo,ammo/sec,reload&nbsp;size,type,energy/shot,energy/second,chargeup,chargedown,burst&nbsp;size,burst&nbsp;delay,min&nbsp;spread,max&nbsp;spread,spread/shot,spread&nbsp;decay/sec,beam&nbsp;speed,proj&nbsp;speed,launch&nbsp;speed,flight&nbsp;time,proj&nbsp;hitpoints,autofireAccBonus,extraArcForAI,hints,tags,groupTag,tech/manufacturer,for&nbsp;weapon&nbsp;tooltip&gt;&gt;,primaryRoleStr,speedStr,trackingStr,turnRateStr,accuracyStr,customPrimary,customPrimaryHL,customAncillary,customAncillaryHL,noDPSInTooltip,number</td><td class="diff_next"><a href="#difflib_chg_to590__0">f</a></td><td class="diff_header" id="to590_1">1</td><td nowrap="nowrap">name,id,tier,rarity,base&nbsp;value,range,damage/second,damage/shot,emp,impact,turn&nbsp;rate,OPs,ammo,ammo/sec,reload&nbsp;size,type,energy/shot,energy/second,chargeup,chargedown,burst&nbsp;size,burst&nbsp;delay,min&nbsp;spread,max&nbsp;spread,spread/shot,spread&nbsp;decay/sec,beam&nbsp;speed,proj&nbsp;speed,launch&nbsp;speed,flight&nbsp;time,proj&nbsp;hitpoints,autofireAccBonus,extraArcForAI,hints,tags,groupTag,tech/manufacturer,for&nbsp;weapon&nbsp;tooltip&gt;&gt;,primaryRoleStr,speedStr,trackingStr,turnRateStr,accuracyStr,customPrimary,customPrimaryHL,customAncillary,customAncillaryHL,noDPSInTooltip,number</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__0"></td><td class="diff_header" id="from590_2">2</td><td nowrap="nowrap">Light&nbsp;Machine&nbsp;Gun,lightmg,0,,100,300,,25,,1,50,3,,,,KINETIC,3,,0,0.4,5,0.1,0,5,1,15,,600,,,10,,,PD,"pd6,&nbsp;kinetic3,&nbsp;SR,&nbsp;base_bp",,,,Point&nbsp;Defense,,,,,,,,,,0.5</td><td class="diff_next"></td><td class="diff_header" id="to590_2">2</td><td nowrap="nowrap">Light&nbsp;Machine&nbsp;Gun,lightmg,0,,100,300,,25,,1,50,3,,,,KINETIC,3,,0,0.4,5,0.1,0,5,1,15,,600,,,10,,,PD,"pd6,&nbsp;kinetic3,&nbsp;SR,&nbsp;base_bp",,,,Point&nbsp;Defense,,,,,,,,,,0.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_3">3</td><td nowrap="nowrap">Light&nbsp;Dual&nbsp;Machine&nbsp;Gun,lightdualmg,2,,400,300,,25,,1,50,5,,,,KINETIC,3,,0,0.2,5,0.1,0,5,1,15,,600,,,10,,,PD,"pd7,&nbsp;kinetic4,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,0.7</td><td class="diff_next"></td><td class="diff_header" id="to590_3">3</td><td nowrap="nowrap">Light&nbsp;Dual&nbsp;Machine&nbsp;Gun,lightdualmg,2,,400,300,,25,,1,50,5,,,,KINETIC,3,,0,0.2,5,0.1,0,5,1,15,,600,,,10,,,PD,"pd7,&nbsp;kinetic4,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,0.7</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_4">4</td><td nowrap="nowrap">Light&nbsp;Mortar,lightmortar,0,,75,600,,75,,4,30,2,,,,HIGH_EXPLOSIVE,50,,0,1,1,,0,15,3,10,,500,,,10,,,,"he6,&nbsp;base_bp",,,,Anti&nbsp;Armor,,,,,,,,,,0.75</td><td class="diff_next"></td><td class="diff_header" id="to590_4">4</td><td nowrap="nowrap">Light&nbsp;Mortar,lightmortar,0,,75,600,,75,,4,30,2,,,,HIGH_EXPLOSIVE,50,,0,1,1,,0,15,3,10,,500,,,10,,,,"he6,&nbsp;base_bp",,,,Anti&nbsp;Armor,,,,,,,,,,0.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_5">5</td><td nowrap="nowrap">#Light&nbsp;Mortar&nbsp;(High&nbsp;Delay),lightmortar_fighter,0,,75,400,,75,,4,30,2,,,,HIGH_EXPLOSIVE,50,,0,2,1,,0,15,3,10,,500,,,10,,,SYSTEM,he6,,,,Anti&nbsp;Armor,,,,,,,,,,0.8</td><td class="diff_next"></td><td class="diff_header" id="to590_5">5</td><td nowrap="nowrap">#Light&nbsp;Mortar&nbsp;(High&nbsp;Delay),lightmortar_fighter,0,,75,400,,75,,4,30,2,,,,HIGH_EXPLOSIVE,50,,0,2,1,,0,15,3,10,,500,,,10,,,SYSTEM,he6,,,,Anti&nbsp;Armor,,,,,,,,,,0.8</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_6">6</td><td nowrap="nowrap">Vulcan&nbsp;Cannon,vulcan,1,,200,250,,25,,1,75,4,,,,FRAGMENTATION,1,,0,0.05,1,,0,15,1,15,,800,,,10,,,PD,"pd7,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,1</td><td class="diff_next"></td><td class="diff_header" id="to590_6">6</td><td nowrap="nowrap">Vulcan&nbsp;Cannon,vulcan,1,,200,250,,25,,1,75,4,,,,FRAGMENTATION,1,,0,0.05,1,,0,15,1,15,,800,,,10,,,PD,"pd7,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,1</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__1"><a href="#difflib_chg_to590__1">n</a></td><td class="diff_header" id="from590_7">7</td><td nowrap="nowrap">Light&nbsp;Autocannon,lightac,0,,125,<span class="diff_chg">6</span>00,,50,,3,20,4,,,,KINETIC,<span class="diff_chg">5</span>0,,0,0.5,1,,0,8,2,15,,800,,,20,,,,"kinetic6,&nbsp;base_bp",,,,Anti&nbsp;Shield,,,,,,,,,,2</td><td class="diff_next"><a href="#difflib_chg_to590__1">n</a></td><td class="diff_header" id="to590_7">7</td><td nowrap="nowrap">Light&nbsp;Autocannon,lightac,0,,125,<span class="diff_chg">7</span>00,,50,,3,20,4,,,,KINETIC,<span class="diff_chg">4</span>0,,0,0.5,1,,0,8,2,15,,800,,,20,,,,"kinetic6,&nbsp;base_bp",,,,Anti&nbsp;Shield,,,,,,,,,,2</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_8">8</td><td nowrap="nowrap">Light&nbsp;Dual&nbsp;Autocannon,lightdualac,1,,300,600,,50,,3,20,5,,,,KINETIC,<span class="diff_chg">5</span>0,,0,0.6,2,0.1,0,20,3,9,,800,,,20,,,,"kinetic7,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,2.5</td><td class="diff_next"></td><td class="diff_header" id="to590_8">8</td><td nowrap="nowrap">Light&nbsp;Dual&nbsp;Autocannon,lightdualac,1,,300,600,,50,,3,20,5,,,,KINETIC,<span class="diff_chg">4</span>0,,0,0.6,2,0.1,0,20,3,9,,800,,,20,,,,"kinetic7,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,2.5</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__2"></td><td class="diff_header" id="from590_9">9</td><td nowrap="nowrap">Light&nbsp;Assault&nbsp;Gun,lightag,1,,300,<span class="diff_chg">6</span>00,,40,,3,40,5,,,,HIGH_EXPLOSIVE,40,,0,0.25,1,,0,5,1,5,,800,,,30,,,,"he6,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,3</td><td class="diff_next"></td><td class="diff_header" id="to590_9">9</td><td nowrap="nowrap">Light&nbsp;Assault&nbsp;Gun,lightag,1,,300,<span class="diff_chg">7</span>00,,40,,3,40,5,,,,HIGH_EXPLOSIVE,40,,0,0.25,1,,0,5,1,5,,800,,,30,,,,"he6,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,3</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_10">10</td><td nowrap="nowrap">Stinger-class&nbsp;Proximity&nbsp;Mine,fragbomb,0,,100,500,,500,,10,0,1,2,0.1,,FRAGMENTATION,0,,0,1,1,,0,0,0,0,,50,20,7,150,,,"DO_NOT_AIM,&nbsp;ANTI_FTR,&nbsp;PD_ONLY,&nbsp;SYSTEM",he0,,,,Anti&nbsp;Fighter,,,,,,,,,TRUE,3.2</td><td class="diff_next"></td><td class="diff_header" id="to590_10">10</td><td nowrap="nowrap">Stinger-class&nbsp;Proximity&nbsp;Mine,fragbomb,0,,100,500,,500,,10,0,1,2,0.1,,FRAGMENTATION,0,,0,1,1,,0,0,0,0,,50,20,7,150,,,"DO_NOT_AIM,&nbsp;ANTI_FTR,&nbsp;PD_ONLY,&nbsp;SYSTEM",he0,,,,Anti&nbsp;Fighter,,,,,,,,,TRUE,3.2</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_11">11</td><td nowrap="nowrap">Cluster&nbsp;Bomb&nbsp;Bay,clusterbomb,2,,350,1500,,300,,30,15,5,30,,,HIGH_EXPLOSIVE,0,,0,2,5,0.1,0,0,0,0,,20,20,60,75,,,"STRIKE,SYSTEM",he0,,,,Strike,,,,,,,,,TRUE,3.4</td><td class="diff_next"></td><td class="diff_header" id="to590_11">11</td><td nowrap="nowrap">Cluster&nbsp;Bomb&nbsp;Bay,clusterbomb,2,,350,1500,,300,,30,15,5,30,,,HIGH_EXPLOSIVE,0,,0,2,5,0.1,0,0,0,0,,20,20,60,75,,,"STRIKE,SYSTEM",he0,,,,Strike,,,,,,,,,TRUE,3.4</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__2">n</a></td><td class="diff_header" id="from590_12">12</td><td nowrap="nowrap">Standard&nbsp;Bomb&nbsp;Bay,bomb,1,,200,2000,,400,,50,15,4,10,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,170,20,25,150,,,"STRIKE,&nbsp;BOMB","he0,&nbsp;no_drop,&nbsp;no_drop_salvage",,,,Strike,,,,,,,,,TRUE,3.5</td><td class="diff_next"><a href="#difflib_chg_to590__2">n</a></td><td class="diff_header" id="to590_12">12</td><td nowrap="nowrap">Standard&nbsp;Bomb&nbsp;Bay,bomb,1,,200,2000,,400,,50,15,4,10,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,170,20,25,150,,,"STRIKE,&nbsp;BOMB","he0,&nbsp;<span class="diff_add">no_sell,&nbsp;</span>no_drop,&nbsp;no_drop_salvage",,,,Strike,,,,,,,,,TRUE,3.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_13">13</td><td nowrap="nowrap">Light&nbsp;Needler,lightneedler,3,0.3,800,700,,50,,1,20,8,,,,KINETIC,40,,0,4.3,15,0.05,0,10,0.66,5,,1200,,,10,,,,"kinetic9,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,3.65</td><td class="diff_next"></td><td class="diff_header" id="to590_13">13</td><td nowrap="nowrap">Light&nbsp;Needler,lightneedler,3,0.3,800,700,,50,,1,20,8,,,,KINETIC,40,,0,4.3,15,0.05,0,10,0.66,5,,1200,,,10,,,,"kinetic9,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,3.65</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__3"><a href="#difflib_chg_to590__3">n</a></td><td class="diff_header" id="from590_14">14</td><td nowrap="nowrap">Railgun,railgun,2,0.5,600,700,,100,,10,30,<span class="diff_chg">8</span>,,,,KINETIC,90,,0.6,0,1,,,,,,,1000,,,50,,,,"kinetic8,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,3.75</td><td class="diff_next"><a href="#difflib_chg_to590__3">n</a></td><td class="diff_header" id="to590_14">14</td><td nowrap="nowrap">Railgun,railgun,2,0.5,600,700,,100,,10,30,<span class="diff_chg">7</span>,,,,KINETIC,90,,0.6,0,1,,,,,,,1000,,,50,,,,"kinetic8,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,3.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_15">15</td><td nowrap="nowrap">Thumper,shredder,0,,700,700,,100,,1,25,6,,<span class="diff_chg">,</span>,FRAGMENTATION,30,,0,<span class="diff_chg">3</span>,20,0.05,0,7,1,20,,800,,,30,,,,"kinetic8,&nbsp;base_bp",,,,General,,,,,,,,,,3.8</td><td class="diff_next"></td><td class="diff_header" id="to590_15">15</td><td nowrap="nowrap">Thumper,shredder,0,,700,700,,100,,1,25,<span class="diff_add">7,</span>6<span class="diff_add">0</span>,<span class="diff_add">5</span>,<span class="diff_chg">20</span>,FRAGMENTATION,30,,0,<span class="diff_chg">0.55</span>,20,0.05,0,7,1,20,,800,,,30,,,,"kinetic8,&nbsp;base_bp",,,,General,,,,,,,,,,3.8</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_16">16</td><td nowrap="nowrap">Heavy&nbsp;Machine&nbsp;Gun,heavymg,2,,1200,450,,40,,3,40,10,,,,KINETIC,15,,0,0.2,4,0.1,0,5,1,15,,700,,,30,,,PD,"kinetic11,&nbsp;pd10,&nbsp;SR,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,3.85</td><td class="diff_next"></td><td class="diff_header" id="to590_16">16</td><td nowrap="nowrap">Heavy&nbsp;Machine&nbsp;Gun,heavymg,2,,1200,450,,40,,3,40,10,,,,KINETIC,15,,0,0.2,4,0.1,0,5,1,15,,700,,,30,,,PD,"kinetic11,&nbsp;pd10,&nbsp;SR,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,3.85</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__4"></td><td class="diff_header" id="from590_17">17</td><td nowrap="nowrap">Heavy&nbsp;Mortar,heavymortar,0,,600,700,,110,,12,30,7,,,,HIGH_EXPLOSIVE,90,,0,0.7,2,0.3,0,20,5,5,,500,,,30,,,,"he11,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,3.9</td><td class="diff_next"></td><td class="diff_header" id="to590_17">17</td><td nowrap="nowrap">Heavy&nbsp;Mortar,heavymortar,0,,600,700,,110,,12,30,7,,,,HIGH_EXPLOSIVE,90,,0,0.7,2,0.3,0,20,5,5,,500,,,30,,,,"he11,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,3.9</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_18">18</td><td nowrap="nowrap">Flak&nbsp;Cannon,flak,1,,1000,500,,200,,10,40,8,,,,FRAGMENTATION,50,,0,1,1,,0,10,2,10,,700,,,30,,,PD,"pd13,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense&nbsp;(Area),,,,,,,,,,4</td><td class="diff_next"></td><td class="diff_header" id="to590_18">18</td><td nowrap="nowrap">Flak&nbsp;Cannon,flak,1,,1000,500,,200,,10,40,8,,,,FRAGMENTATION,50,,0,1,1,,0,10,2,10,,700,,,30,,,PD,"pd13,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;merc",,,,Point&nbsp;Defense&nbsp;(Area),,,,,,,,,,4</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__4">n</a></td><td class="diff_header" id="from590_19">19</td><td nowrap="nowrap">Arbalest&nbsp;Autocannon,arbalest,0,,800,700,,<span class="diff_chg">15</span>0,,10,12,8,,,,KINETIC,1<span class="diff_chg">2</span>0,,0,1,1,,0,15,5,10,,800,,,30,,,,"kinetic12,&nbsp;base_bp",,,,Anti&nbsp;Shield,,,,,,,,,,4.125</td><td class="diff_next"><a href="#difflib_chg_to590__4">n</a></td><td class="diff_header" id="to590_19">19</td><td nowrap="nowrap">Arbalest&nbsp;Autocannon,arbalest,0,,800,700,,<span class="diff_chg">20</span>0,,10,12,8,,,,KINETIC,1<span class="diff_chg">5</span>0,,0,1<span class="diff_add">.2</span>,1,,0,15,5,10,,800,,,30,,,,"kinetic12,&nbsp;base_bp",,,,Anti&nbsp;Shield,,,,,,,,,,4.125</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__5"></td><td class="diff_header" id="from590_20">20</td><td nowrap="nowrap">Dual&nbsp;Flak&nbsp;Cannon,dualflak,2,,1400,400,,150,,10,60,12,,,,FRAGMENTATION,50,,0,0.33,1,,0,10,2,10,,700,,,30,,,PD,"pd15,&nbsp;SR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense&nbsp;(Area),,,,,,,,,,4.25</td><td class="diff_next"></td><td class="diff_header" id="to590_20">20</td><td nowrap="nowrap">Dual&nbsp;Flak&nbsp;Cannon,dualflak,2,,1400,400,,150,,10,60,12,,,,FRAGMENTATION,50,,0,0.33<span class="diff_add">3333</span>,1,,0,10,2,10,,700,,,30,,,PD,"pd15,&nbsp;SR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense&nbsp;(Area),,,,,,,,,,4.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_21">21</td><td nowrap="nowrap">Assault&nbsp;Chaingun,chaingun,1,,1000,450,,75,,3,30,10,,,,HIGH_EXPLOSIVE,60,,0,0.15,1,,0,20,1,10,,800,,,30,,,,"he15,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,4.5</td><td class="diff_next"></td><td class="diff_header" id="to590_21">21</td><td nowrap="nowrap">Assault&nbsp;Chaingun,chaingun,1,,1000,450,,75,,3,30,10,,,,HIGH_EXPLOSIVE,60,,0,0.15,1,,0,20,1,10,,800,,,30,,,,"he15,&nbsp;SR,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,4.5</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__5">n</a></td><td class="diff_header" id="from590_22">22</td><td nowrap="nowrap">Heavy&nbsp;Mauler,heavymauler,3,0.3,2000,1000,,200,,10,20,12,,,,HIGH_EXPLOSIVE,2<span class="diff_chg">25</span>,,0,<span class="diff_chg">1</span>.5,1,<span class="diff_sub">,0,</span>10<span class="diff_sub">,2,5</span>,,900,,,30,,,,"he16,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,4.75</td><td class="diff_next"><a href="#difflib_chg_to590__5">n</a></td><td class="diff_header" id="to590_22">22</td><td nowrap="nowrap">Heavy&nbsp;Mauler,heavymauler,3,0.3,2000,1000,,200,,10,20,12,,,,HIGH_EXPLOSIVE,2<span class="diff_chg">00</span>,,0,<span class="diff_chg">4</span>.<span class="diff_add">4,3,0.3,0,</span>5,1,10,,900,,,30,,,,"he16,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,4.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_23">23</td><td nowrap="nowrap">Heavy&nbsp;Autocannon,heavyac,1,,1000,800,,100,,10,7,10,,,,KINETIC,100,,0,1,3,0.2,0,18,3,10,,800,,,30,,,,"kinetic14,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5</td><td class="diff_next"></td><td class="diff_header" id="to590_23">23</td><td nowrap="nowrap">Heavy&nbsp;Autocannon,heavyac,1,,1000,800,,100,,10,7,10,,,,KINETIC,100,,0,1,3,0.2,0,18,3,10,,800,,,30,,,,"kinetic14,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_24">24</td><td nowrap="nowrap">Hypervelocity&nbsp;Driver,hveldriver,3,0.3,2250,1000,,275,400,40,10,13,,,,KINETIC,350,,0,2,1,,,,,,,1000,,,300,,,,"kinetic15,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5.5</td><td class="diff_next"></td><td class="diff_header" id="to590_24">24</td><td nowrap="nowrap">Hypervelocity&nbsp;Driver,hveldriver,3,0.3,2250,1000,,275,400,40,10,13,,,,KINETIC,350,,0,2,1,,,,,,,1000,,,300,,,,"kinetic15,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5.5</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__6">n</a></td><td class="diff_header" id="from590_25">25</td><td nowrap="nowrap">Heavy&nbsp;Needler,heavyneedler,3,0.3,2500,7<span class="diff_chg">5</span>0,,50,,1,15,15,,,,KINETIC,40,,0,4.55,30,0.05,1,10,0.5,5,,1200,,,10,,,,"kinetic15,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5.75</td><td class="diff_next"><a href="#difflib_chg_to590__6">n</a></td><td class="diff_header" id="to590_25">25</td><td nowrap="nowrap">Heavy&nbsp;Needler,heavyneedler,3,0.3,2500,7<span class="diff_chg">0</span>0,,50,,1,15,15,,,,KINETIC,40,,0,4.55,30,0.05,1,10,0.5,5,,1200,,,10,,,,"kinetic15,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,5.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_26">26</td><td nowrap="nowrap">Gauss&nbsp;Cannon,gauss,3,,5000,1200,,700,,300,3,25,,,,KINETIC,1200,,1,1,,,,,,,,1200,,,400,,,,"kinetic20,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,6</td><td class="diff_next"></td><td class="diff_header" id="to590_26">26</td><td nowrap="nowrap">Gauss&nbsp;Cannon,gauss,3,,5000,1200,,700,,300,3,25,,,,KINETIC,1200,,1,1,,,,,,,,1200,,,400,,,,"kinetic20,&nbsp;LR,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,6</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_27">27</td><td nowrap="nowrap">Hephaestus&nbsp;Assault&nbsp;Gun,hephag,1,,4000,900,,120,,5,20,20,,,,HIGH_EXPLOSIVE,120,,0,0.25,1,,0,10,2,10,,800,,,50,,,,"he18,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,7</td><td class="diff_next"></td><td class="diff_header" id="to590_27">27</td><td nowrap="nowrap">Hephaestus&nbsp;Assault&nbsp;Gun,hephag,1,,4000,900,,120,,5,20,20,,,,HIGH_EXPLOSIVE,120,,0,0.25,1,,0,10,2,10,,800,,,50,,,,"he18,&nbsp;lowtech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,7</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_28">28</td><td nowrap="nowrap">Mark&nbsp;IX&nbsp;Autocannon,mark9,0,,3000,900,,200,,20,10,18,,,,KINETIC,200,,0,2,4,0.1,0,15,2,10,,800,,,100,,,,"kinetic18,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,7.25</td><td class="diff_next"></td><td class="diff_header" id="to590_28">28</td><td nowrap="nowrap">Mark&nbsp;IX&nbsp;Autocannon,mark9,0,,3000,900,,200,,20,10,18,,,,KINETIC,200,,0,2,4,0.1,0,15,2,10,,800,,,100,,,,"kinetic18,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,7.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_29">29</td><td nowrap="nowrap">Devastator&nbsp;Cannon,devastator,1,,3500,900,,150,,40,12,20,,,,HIGH_EXPLOSIVE,75,,0,2,12,0.1,5,30,5,5,,700,,,100,,,"PD,PD_ALSO","he16,&nbsp;pd14,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Fighter&nbsp;(Area),,,,,"Each&nbsp;shell&nbsp;has&nbsp;a&nbsp;fuse&nbsp;set&nbsp;to&nbsp;explode&nbsp;at&nbsp;a&nbsp;random&nbsp;distance,&nbsp;resulting&nbsp;in&nbsp;a&nbsp;barrage&nbsp;that's&nbsp;increasingly&nbsp;more&nbsp;deadly&nbsp;at&nbsp;closer&nbsp;ranges.</td><td class="diff_next"></td><td class="diff_header" id="to590_29">29</td><td nowrap="nowrap">Devastator&nbsp;Cannon,devastator,1,,3500,900,,150,,40,12,20,,,,HIGH_EXPLOSIVE,75,,0,2,12,0.1,5,30,5,5,,700,,,100,,,"PD,PD_ALSO","he16,&nbsp;pd14,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Fighter&nbsp;(Area),,,,,"Each&nbsp;shell&nbsp;has&nbsp;a&nbsp;fuse&nbsp;set&nbsp;to&nbsp;explode&nbsp;at&nbsp;a&nbsp;random&nbsp;distance,&nbsp;resulting&nbsp;in&nbsp;a&nbsp;barrage&nbsp;that's&nbsp;increasingly&nbsp;more&nbsp;deadly&nbsp;at&nbsp;closer&nbsp;ranges.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_30">30</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to590_30">30</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__6"></td><td class="diff_header" id="from590_31">31</td><td nowrap="nowrap">Will&nbsp;target&nbsp;missiles&nbsp;if&nbsp;no&nbsp;other&nbsp;targets&nbsp;are&nbsp;in&nbsp;range.",,,,,7.4</td><td class="diff_next"></td><td class="diff_header" id="to590_31">31</td><td nowrap="nowrap">Will&nbsp;target&nbsp;missiles&nbsp;if&nbsp;no&nbsp;other&nbsp;targets&nbsp;are&nbsp;in&nbsp;range.",,,,,7.4</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_32">32</td><td nowrap="nowrap">Mjolnir&nbsp;Cannon,mjolnir,2,0.4,6000,900,,400,200,10,25,24,,,,ENERGY,500,,0,0.75,1,,0,5,1,10,,900,,,75,,,,"energy18,&nbsp;he17,&nbsp;kinetic17,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,7.5</td><td class="diff_next"></td><td class="diff_header" id="to590_32">32</td><td nowrap="nowrap">Mjolnir&nbsp;Cannon,mjolnir,2,0.4,6000,900,,400,200,10,25,24,,,,ENERGY,500,,0,0.75,1,,0,5,1,10,,900,,,75,,,,"energy18,&nbsp;he17,&nbsp;kinetic17,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,7.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_33">33</td><td nowrap="nowrap">Hellbore&nbsp;Cannon,hellbore,0,,3000,900,,750,,200,5,16,,,,HIGH_EXPLOSIVE,750,,0,3,1,,0,10,5,10,,500,,,400,,,,"he18,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,8</td><td class="diff_next"></td><td class="diff_header" id="to590_33">33</td><td nowrap="nowrap">Hellbore&nbsp;Cannon,hellbore,0,,3000,900,,750,,200,5,16,,,,HIGH_EXPLOSIVE,750,,0,3,1,,0,10,5,10,,500,,,400,,,,"he18,&nbsp;lowtech_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,8</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_34">34</td><td nowrap="nowrap">Storm&nbsp;Needler,multineedler,3,0.4,6500,700,,50,,20,15,28,,,,KINETIC,35,,0,0.1,1,,10,10,10,10,,1200,,,20,,,,"kinetic19,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,8.5</td><td class="diff_next"></td><td class="diff_header" id="to590_34">34</td><td nowrap="nowrap">Storm&nbsp;Needler,multineedler,3,0.4,6500,700,,50,,20,15,28,,,,KINETIC,35,,0,0.1,1,,10,10,10,10,,1200,,,20,,,,"kinetic19,&nbsp;remnant,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Shield,,,,,,,,,,8.5</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__7"></td><td class="diff_header" id="from590_35">35</td><td nowrap="nowrap">Reaper-class&nbsp;Torpedo,reaper,1,,200,1200,,4000,,75,10,2,1,,,HIGH_EXPLOSIVE,0,,0,5,1,,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike8,&nbsp;rocket3,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,9</td><td class="diff_next"></td><td class="diff_header" id="to590_35">35</td><td nowrap="nowrap">Reaper-class&nbsp;Torpedo,reaper,1,,200,1200,,4000,,75,10,2,1,,,HIGH_EXPLOSIVE,0,,0,5,1,,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike8,&nbsp;rocket3,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,9</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__7">n</a></td><td class="diff_header" id="from590_36">36</td><td nowrap="nowrap">Atropos-class&nbsp;Torpedo&nbsp;Rack,atropos,2,0.5,600,1200,,1000,,40,10,<span class="diff_chg">4</span>,2,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,400,150,<span class="diff_chg">3.5</span>,300,,,GUIDED_POOR,"strike9,&nbsp;missile1,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,Good,,,,,,,TRUE,9.5</td><td class="diff_next"><a href="#difflib_chg_to590__7">n</a></td><td class="diff_header" id="to590_36">36</td><td nowrap="nowrap">Atropos-class&nbsp;Torpedo&nbsp;Rack,atropos,2,0.5,600,1200,,1000,,40,10,<span class="diff_chg">3</span>,2,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,400,150,<span class="diff_chg">4</span>,300,,,GUIDED_POOR,"strike9,&nbsp;missile1,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,Good,,,,,,,TRUE,9.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_37">37</td><td nowrap="nowrap">Atropos-class&nbsp;Torpedo&nbsp;(Single),atropos_single,2,0.5,300,1200,,1000,,40,10,<span class="diff_chg">2</span>,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,400,150,<span class="diff_chg">3.5</span>,300,,,GUIDED_POOR,"strike7,&nbsp;missile0,&nbsp;base_bp",,,,Torpedo,Fast,Good,,,,,,,TRUE,9.75</td><td class="diff_next"></td><td class="diff_header" id="to590_37">37</td><td nowrap="nowrap">Atropos-class&nbsp;Torpedo&nbsp;(Single),atropos_single,2,0.5,300,1200,,1000,,40,10,<span class="diff_chg">1</span>,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,400,150,<span class="diff_chg">4</span>,300,,,GUIDED_POOR,"strike7,&nbsp;missile0,&nbsp;base_bp",,,,Torpedo,Fast,Good,,,,,,,TRUE,9.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_38">38</td><td nowrap="nowrap">Hammer-class&nbsp;Torpedo,hammer,0,,150,1200,,1500,,30,10,2,2,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6,&nbsp;rocket2,&nbsp;base_bp",,,,Torpedo,Fast,None,,,,,,,TRUE,9.8</td><td class="diff_next"></td><td class="diff_header" id="to590_38">38</td><td nowrap="nowrap">Hammer-class&nbsp;Torpedo,hammer,0,,150,1200,,1500,,30,10,2,2,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6,&nbsp;rocket2,&nbsp;base_bp",,,,Torpedo,Fast,None,,,,,,,TRUE,9.8</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_39">39</td><td nowrap="nowrap">Hammer-class&nbsp;Torpedo&nbsp;(Single),hammer_single,0,,75,1200,,1500,,30,10,1,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike5,&nbsp;rocket1,&nbsp;base_bp",,,,Torpedo,Fast,None,,,,,,,TRUE,9.9</td><td class="diff_next"></td><td class="diff_header" id="to590_39">39</td><td nowrap="nowrap">Hammer-class&nbsp;Torpedo&nbsp;(Single),hammer_single,0,,75,1200,,1500,,30,10,1,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike5,&nbsp;rocket1,&nbsp;base_bp",,,,Torpedo,Fast,None,,,,,,,TRUE,9.9</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__8">n</a></td><td class="diff_header" id="from590_40">40</td><td nowrap="nowrap">Swarmer&nbsp;SRM&nbsp;Launcher,swarmer,1,,250,1000,,100,,15,50,3,<span class="diff_chg">6</span>0,,,HIGH_EXPLOSIVE,0,,0,5,4,0.2,0,0,0,0,,300,100,5,50,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility8,&nbsp;missile0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,10</td><td class="diff_next"><a href="#difflib_chg_to590__8">n</a></td><td class="diff_header" id="to590_40">40</td><td nowrap="nowrap">Swarmer&nbsp;SRM&nbsp;Launcher,swarmer,1,,250,1000,,100,,15,50,3,<span class="diff_chg">8</span>0,,,HIGH_EXPLOSIVE,0,,0,5,4,0.2,0,0,0,0,,300,100,5,50,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility8,&nbsp;missile0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,10</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__8"></td><td class="diff_header" id="from590_41">41</td><td nowrap="nowrap">Swarmer&nbsp;SRM&nbsp;Launcher,swarmer_fighter,1,,250,1000,,100,,5,50,4,2,0.075,,HIGH_EXPLOSIVE,0,,0,5,2,0.2,0,0,0,0,,300,100,5,50,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;SYSTEM,DO_NOT_CONSERVE","utility8,&nbsp;missile0",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,10</td><td class="diff_next"></td><td class="diff_header" id="to590_41">41</td><td nowrap="nowrap">Swarmer&nbsp;SRM&nbsp;Launcher,swarmer_fighter,1,,250,1000,,100,,5,50,4,2,0.075,,HIGH_EXPLOSIVE,0,,0,5,2,0.2,0,0,0,0,,300,100,5,50,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;SYSTEM,DO_NOT_CONSERVE","utility8,&nbsp;missile0",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,10</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_42">42</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Launcher,annihilator,0,,150,1500,,200,,5,30,4,50,,,HIGH_EXPLOSIVE,0,,0,5,5,0.2,0,0,0,0,,400,50,3.75,50,,,CONSERVE_1,"rocket7,&nbsp;strike0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Fast,None,,,,,,,,11</td><td class="diff_next"></td><td class="diff_header" id="to590_42">42</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Launcher,annihilator,0,,150,1500,,200,,5,30,4,50,,,HIGH_EXPLOSIVE,0,,0,5,5,0.2,0,0,0,0,,400,50,3.75,50,,,CONSERVE_1,"rocket7,&nbsp;strike0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Fast,None,,,,,,,,11</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_43">43</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Pod,annihilator_fighter,0,,150,1500,,200,,5,30,4,5,,,HIGH_EXPLOSIVE,0,,0,0.1,1,,0,30,15,10,,400,50,3.75,50,,,SYSTEM,"rocket13,&nbsp;strike8",,,,Anti&nbsp;Armor,Fast,None,,,,,,,,11.1</td><td class="diff_next"></td><td class="diff_header" id="to590_43">43</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Pod,annihilator_fighter,0,,150,1500,,200,,5,30,4,5,,,HIGH_EXPLOSIVE,0,,0,0.1,1,,0,30,15,10,,400,50,3.75,50,,,SYSTEM,"rocket13,&nbsp;strike8",,,,Anti&nbsp;Armor,Fast,None,,,,,,,,11.1</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_44">44</td><td nowrap="nowrap">Salamander&nbsp;MRM,heatseeker,1,,225,2000,,100,1500,15,30,5,,,,FRAGMENTATION,0,,0,25,1,,0,0,0,,,400,50,15,150,,,"DO_NOT_AIM,&nbsp;HEATSEEKER","utility13,&nbsp;missile0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Engine,Fast,Excellent,,,,,,,TRUE,11.25</td><td class="diff_next"></td><td class="diff_header" id="to590_44">44</td><td nowrap="nowrap">Salamander&nbsp;MRM,heatseeker,1,,225,2000,,100,1500,15,30,5,,,,FRAGMENTATION,0,,0,25,1,,0,0,0,,,400,50,15,150,,,"DO_NOT_AIM,&nbsp;HEATSEEKER","utility13,&nbsp;missile0,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Engine,Fast,Excellent,,,,,,,TRUE,11.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_45">45</td><td nowrap="nowrap">Harpoon&nbsp;MRM,harpoon,1,,200,2500,,750,,15,30,4,3,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile8,&nbsp;strike3,&nbsp;missile_bp,&nbsp;merc",,,,Finisher,Medium,Medium,,,,,,,TRUE,11.5</td><td class="diff_next"></td><td class="diff_header" id="to590_45">45</td><td nowrap="nowrap">Harpoon&nbsp;MRM,harpoon,1,,200,2500,,750,,15,30,4,3,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile8,&nbsp;strike3,&nbsp;missile_bp,&nbsp;merc",,,,Finisher,Medium,Medium,,,,,,,TRUE,11.5</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__9">n</a></td><td class="diff_header" id="from590_46">46</td><td nowrap="nowrap">Harpoon&nbsp;MRM&nbsp;(<span class="diff_chg">S</span>ingle<span class="diff_sub">),harpoon_single</span>,0,,100,2500,,750,,15,30,<span class="diff_chg">1,1</span>,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile6,&nbsp;strike1,&nbsp;base_bp",,,,Finisher,Medium,Medium,,,,,,,TRUE,11.6125</td><td class="diff_next"><a href="#difflib_chg_to590__9">n</a></td><td class="diff_header" id="to590_46">46</td><td nowrap="nowrap">Harpoon&nbsp;MRM&nbsp;(<span class="diff_chg">Double),harpoon_s</span>ingle,0,,100,2500,,750,,15,30,<span class="diff_chg">2,2</span>,,,HIGH_EXPLOSIVE,0,,0,1<span class="diff_add">0</span>,1,,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile6,&nbsp;strike1,&nbsp;base_bp",,,,Finisher,Medium,Medium,,,,,,,TRUE,11.6125</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__9"></td><td class="diff_header" id="from590_47">47</td><td nowrap="nowrap">Breach&nbsp;SRM,breach,1,,200,1<span class="diff_chg">2</span>00,,150,,15,10,3,15,,,HIGH_EXPLOSIVE,0,,0,9,3,0.5,0,0,0,,,400,50,<span class="diff_sub">4.</span>5,450,,,"DO_NOT_AIM,&nbsp;CONSERVE_ALL,&nbsp;CONSERVE_FOR_ANTI_ARMOR,&nbsp;DIRECT_AIM,&nbsp;MISSILE_SPREAD","missile7,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Medium,Good,,,Each&nbsp;missile&nbsp;deals&nbsp;an&nbsp;additional&nbsp;%s&nbsp;damage&nbsp;to&nbsp;armor.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,2<span class="diff_chg">0</span>0,,,TRUE,11.7</td><td class="diff_next"></td><td class="diff_header" id="to590_47">47</td><td nowrap="nowrap">Breach&nbsp;SRM,breach,1,,200,1<span class="diff_chg">5</span>00,,150,,15,10,3,15,,,HIGH_EXPLOSIVE,0,,0,9,3,0.5,0,0,0,,,400,50,5,450,,,"DO_NOT_AIM,&nbsp;CONSERVE_ALL,&nbsp;CONSERVE_FOR_ANTI_ARMOR,&nbsp;DIRECT_AIM,&nbsp;MISSILE_SPREAD","missile7,&nbsp;base_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Medium,Good,,,Each&nbsp;missile&nbsp;deals&nbsp;an&nbsp;additional&nbsp;%s&nbsp;damage&nbsp;to&nbsp;armor.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,2<span class="diff_chg">5</span>0,,,TRUE,11.7</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_48">48</td><td nowrap="nowrap">Sabot&nbsp;SRM,sabot,1,,200,1200,,100,,15,30,4,3,,,KINETIC,0,,0,1,1,,0,0,0,0,,150,50,8,300,,,GUIDED_POOR,"missile8,&nbsp;strike2,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">4</span>00,,,TRUE,11.75</td><td class="diff_next"></td><td class="diff_header" id="to590_48">48</td><td nowrap="nowrap">Sabot&nbsp;SRM,sabot,1,,200,1200,,100,,15,30,4,3,,,KINETIC,0,,0,1,1,,0,0,0,0,,150,50,8,300,,,GUIDED_POOR,"missile8,&nbsp;strike2,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">2</span>00,,,TRUE,11.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_49">49</td><td nowrap="nowrap">Sabot&nbsp;SRM&nbsp;(<span class="diff_chg">S</span>ingle<span class="diff_sub">),sabot_single</span>,0,,100,1200,,100,,15,30,<span class="diff_chg">1,1</span>,,,KINETIC,0,,0,1,1,,0,0,0,0,,150,50,8,300,,,<span class="diff_sub">"</span>GUIDED_POOR,<span class="diff_sub">&nbsp;EXTRA_RANGE_ON_FIGHTER",</span>"missile6,&nbsp;strike0,&nbsp;base_bp",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">4</span>00,,,TRUE,11.85</td><td class="diff_next"></td><td class="diff_header" id="to590_49">49</td><td nowrap="nowrap">Sabot&nbsp;SRM&nbsp;(<span class="diff_chg">Double),sabot_s</span>ingle,0,,100,1200,,100,,15,30,<span class="diff_chg">2,2</span>,,,KINETIC,0,,0,1<span class="diff_add">0</span>,1,,0,0,0,0,,150,50,8,300,,,GUIDED_POOR,"missile6,&nbsp;strike0,&nbsp;base_bp",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">2</span>00,,,TRUE,11.85</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to590_50">50</td><td nowrap="nowrap"><span class="diff_add">Sabot&nbsp;SRM&nbsp;(Single),sabot_fighter,0,,100,1200,,100,,15,30,1,1,,,KINETIC,0,,0,1,1,,0,0,0,0,,150,50,8,300,,,"GUIDED_POOR,&nbsp;SYSTEM","missile6,&nbsp;strike0,&nbsp;base_bp",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;200,,,TRUE,11.85</span></td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__10"></td><td class="diff_header" id="from590_50">50</td><td nowrap="nowrap">Harpoon&nbsp;MRM&nbsp;Pod,harpoonpod,1,,1200,2500,,750,,15,10,10,12,,,HIGH_EXPLOSIVE,0,,0,8.25,4,0.25,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile12,&nbsp;strike9,&nbsp;missile_bp,&nbsp;merc",,,,Finisher,Medium,Medium,,,,,,,TRUE,12</td><td class="diff_next"></td><td class="diff_header" id="to590_51">51</td><td nowrap="nowrap">Harpoon&nbsp;MRM&nbsp;Pod,harpoonpod,1,,1200,2500,,750,,15,10,10,12,,,HIGH_EXPLOSIVE,0,,0,8.25,4,0.25,0,0,0,,,300,100,12.5,150,,,DO_NOT_AIM,"missile12,&nbsp;strike9,&nbsp;missile_bp,&nbsp;merc",,,,Finisher,Medium,Medium,,,,,,,TRUE,12</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__10">n</a></td><td class="diff_header" id="from590_51">51</td><td nowrap="nowrap">Breach&nbsp;SRM&nbsp;Pod,breachpod,1,,1200,1<span class="diff_chg">2</span>00,,150,,15,10,10,50,,,HIGH_EXPLOSIVE,0,,0,9,5,0.25,0,0,0,,,400,50,<span class="diff_sub">4.7</span>5,450,,,"DO_NOT_AIM,&nbsp;CONSERVE_ALL,&nbsp;CONSERVE_FOR_ANTI_ARMOR,&nbsp;DIRECT_AIM,&nbsp;MISSILE_SPREAD","missile13,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Medium,Good,,,Each&nbsp;missile&nbsp;deals&nbsp;an&nbsp;additional&nbsp;%s&nbsp;damage&nbsp;to&nbsp;armor.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,2<span class="diff_chg">0</span>0,,,TRUE,12.05</td><td class="diff_next"><a href="#difflib_chg_to590__10">n</a></td><td class="diff_header" id="to590_52">52</td><td nowrap="nowrap">Breach&nbsp;SRM&nbsp;Pod,breachpod,1,,1200,1<span class="diff_chg">5</span>00,,150,,15,10,10,50,,,HIGH_EXPLOSIVE,0,,0,9,5,0.25,0,0,0,,,400,50,5,450,,,"DO_NOT_AIM,&nbsp;CONSERVE_ALL,&nbsp;CONSERVE_FOR_ANTI_ARMOR,&nbsp;DIRECT_AIM,&nbsp;MISSILE_SPREAD","missile13,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Armor,Medium,Good,,,Each&nbsp;missile&nbsp;deals&nbsp;an&nbsp;additional&nbsp;%s&nbsp;damage&nbsp;to&nbsp;armor.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,2<span class="diff_chg">5</span>0,,,TRUE,12.05</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_52">52</td><td nowrap="nowrap">Sabot&nbsp;SRM&nbsp;Pod,sabotpod,1,,1200,1200,,100,,15,10,10,12,,,KINETIC,0,,0,8.75,2,0.25,0,0,0,0,,150,50,8,300,,,GUIDED_POOR,"missile13,&nbsp;strike8,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">4</span>00,,,TRUE,12.1</td><td class="diff_next"></td><td class="diff_header" id="to590_53">53</td><td nowrap="nowrap">Sabot&nbsp;SRM&nbsp;Pod,sabotpod,1,,1200,1200,,100,,15,10,10,12,,,KINETIC,0,,0,8.75,2,0.25,0,0,0,0,,150,50,8,300,,,GUIDED_POOR,"missile13,&nbsp;strike8,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Shield,Slow,Poor,,,"Submunition&nbsp;hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.",25%&nbsp;|&nbsp;<span class="diff_chg">2</span>00,,,TRUE,12.1</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_53">53</td><td nowrap="nowrap">Salamander&nbsp;MRM&nbsp;Pod,salamanderpod,1,,1200,2000,,100,1500,15,10,10,,,,FRAGMENTATION,0,,0,25,2,0.25,0,0,0,,,400,50,15,150,,,"DO_NOT_AIM,&nbsp;HEATSEEKER","utility13,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Engine,Fast,Excellent,,,,,,,TRUE,12.2</td><td class="diff_next"></td><td class="diff_header" id="to590_54">54</td><td nowrap="nowrap">Salamander&nbsp;MRM&nbsp;Pod,salamanderpod,1,,1200,2000,,100,1500,15,10,10,,,,FRAGMENTATION,0,,0,25,2,0.25,0,0,0,,,400,50,15,150,,,"DO_NOT_AIM,&nbsp;HEATSEEKER","utility13,&nbsp;missile_bp,&nbsp;merc",,,,Anti&nbsp;Engine,Fast,Excellent,,,,,,,TRUE,12.2</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__11"></td><td class="diff_header" id="from590_54">54</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Pod,annihilatorpod,0,,1200,1500,,200,,5,30,10,100,,,HIGH_EXPLOSIVE,0,,0,0.5,1,,0,0,0,0,,400,50,3.75,50,,,,"rocket13,&nbsp;strike8,&nbsp;missile_bp,&nbsp;merc",,,,Pressure,Fast,None,,,,,,,,12.3</td><td class="diff_next"></td><td class="diff_header" id="to590_55">55</td><td nowrap="nowrap">Annihilator&nbsp;Rocket&nbsp;Pod,annihilatorpod,0,,1200,1500,,200,,5,30,10,100,,,HIGH_EXPLOSIVE,0,,0,0.5,1,,0,0,0,0,,400,50,3.75,50,,,,"rocket13,&nbsp;strike8,&nbsp;missile_bp,&nbsp;merc",,,,Pressure,Fast,None,,,,,,,,12.3</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__11">n</a></td><td class="diff_header" id="from590_55">55</td><td nowrap="nowrap"><span class="diff_sub">Pilum&nbsp;LRM&nbsp;Launcher,pilum,0,,900,10000,,500,,25,10,7,30,0.1,,HIGH_EXPLOSIVE,0,,0,15,3,0.4,0,0,0,0,,125,100,80,50,,,"DO_NOT_AIM,&nbsp;CONSERVE_1","utility13,&nbsp;missile7,&nbsp;missile_bp,&nbsp;merc",,,,Long&nbsp;Range&nbsp;Support,Very&nbsp;Slow,Very&nbsp;Poor,,,,,,,,12.5</span></td><td class="diff_next"><a href="#difflib_chg_to590__11">n</a></td><td class="diff_header" id="to590_56">56</td><td nowrap="nowrap"><span class="diff_add">Pilum&nbsp;LRM&nbsp;Launcher,pilum,0,,900,4000,,500,500,25,10,7,30,0.1,,FRAGMENTATION,0,,0,15,3,0.4,0,0,0,0,,125,100,30,150,,,"DO_NOT_AIM,&nbsp;CONSERVE_1","utility13,&nbsp;missile7,&nbsp;missile_bp,&nbsp;merc",,,,Long&nbsp;Range&nbsp;Support,Very&nbsp;Slow,Very&nbsp;Poor,,,"Second-stage&nbsp;hits&nbsp;on&nbsp;shields&nbsp;have&nbsp;a&nbsp;chance&nbsp;to&nbsp;arc&nbsp;through&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;%s&nbsp;EMP&nbsp;damage.&nbsp;The&nbsp;chance&nbsp;to&nbsp;pierce&nbsp;the&nbsp;shields&nbsp;is&nbsp;based&nbsp;on&nbsp;the&nbsp;target's&nbsp;hard&nbsp;flux&nbsp;level.",500,,,,12.5</span></td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__12"></td><td class="diff_header" id="from590_56">56</td><td nowrap="nowrap">Proximity&nbsp;Charge&nbsp;Launcher,phasecl,2,,1500,1000,,500,,25,30,12,<span class="diff_chg">3</span>0,,,HIGH_EXPLOSIVE,0,,0,<span class="diff_chg">3,1,,0,0,0,0,,50,200,20,25</span>0,,,"ANTI_FTR,PD","utility8,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Fighter,Very&nbsp;Slow,None,,,,,,,TRUE,13</td><td class="diff_next"></td><td class="diff_header" id="to590_57">57</td><td nowrap="nowrap">Proximity&nbsp;Charge&nbsp;Launcher,phasecl,2,,1500,1000,,500,,25,30,12,<span class="diff_chg">5</span>0,,,HIGH_EXPLOSIVE,0,,0,<span class="diff_chg">1,1,,0,0,0,0,,100,400,4,50</span>0,,,"ANTI_FTR,PD","utility8,&nbsp;rare_bp,&nbsp;merc",,,,Anti&nbsp;Fighter,Very&nbsp;Slow,None,,,,,,,TRUE,13</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_57">57</td><td nowrap="nowrap">Proximity&nbsp;Charge&nbsp;Launcher,phasecl_bomber,2,,1500,2000,,500,,25,30,12,6,,,HIGH_EXPLOSIVE,0,,0,1.5,1,,0,0,0,0,,100,200,20<span class="diff_sub">,25</span>0,,,"SYSTEM,STRIKE",utility8,,,,Strike,Very&nbsp;Slow,None,,,,,,,TRUE,13.5</td><td class="diff_next"></td><td class="diff_header" id="to590_58">58</td><td nowrap="nowrap">Proximity&nbsp;Charge&nbsp;Launcher,phasecl_bomber,2,,1500,2000,,500,,25,30,12,6,,,HIGH_EXPLOSIVE,0,,0,1.5,1,,0,0,0,0,,100,200,<span class="diff_add">1</span>2<span class="diff_add">,5</span>00,,,"SYSTEM,STRIKE",utility8,,,,Strike,Very&nbsp;Slow,None,,,,,,,TRUE,13.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_58">58</td><td nowrap="nowrap">Typhoon&nbsp;Reaper&nbsp;Launcher,typhoon,1,,1200,1200,,4000,,75,20,10,5,,,HIGH_EXPLOSIVE,0,,0,15,1,,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike13,&nbsp;rocket8,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,14</td><td class="diff_next"></td><td class="diff_header" id="to590_59">59</td><td nowrap="nowrap">Typhoon&nbsp;Reaper&nbsp;Launcher,typhoon,1,,1200,1200,,4000,,75,20,10,5,,,HIGH_EXPLOSIVE,0,,0,15,1,,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike13,&nbsp;rocket8,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,14</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__12">n</a></td><td class="diff_header" id="from590_59">59</td><td nowrap="nowrap">Cyclone&nbsp;Reaper&nbsp;Launcher,cyclone,2,,5000,1200,,4000,,75,20,26,20,,,HIGH_EXPLOSIVE,0,,0,<span class="diff_chg">15</span>,2,1,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike18,&nbsp;rocket14,&nbsp;rare_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,15</td><td class="diff_next"><a href="#difflib_chg_to590__12">n</a></td><td class="diff_header" id="to590_60">60</td><td nowrap="nowrap">Cyclone&nbsp;Reaper&nbsp;Launcher,cyclone,2,,5000,1200,,4000,,75,20,26,20,,,HIGH_EXPLOSIVE,0,,0,<span class="diff_chg">9</span>,2,1,0,0,0,0,,400,100,3.5,500,,,STRIKE,"strike18,&nbsp;rocket14,&nbsp;rare_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,15</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_60">60</td><td nowrap="nowrap">Hurricane&nbsp;MIRV&nbsp;Launcher,hurricane,1,,4500,2500,,500,,50,10,25,10,,,HIGH_EXPLOSIVE,0,,0,15,1,,0,0,0,0,,250,50,12,350,,,"DO_NOT_AIM,&nbsp;CONSERVE_5","missile18,&nbsp;strike15,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Finisher,Medium,Good,,,,,,,TRUE,16</td><td class="diff_next"></td><td class="diff_header" id="to590_61">61</td><td nowrap="nowrap">Hurricane&nbsp;MIRV&nbsp;Launcher,hurricane,1,,4500,2500,,500,,50,10,25,10,,,HIGH_EXPLOSIVE,0,,0,15,1,,0,0,0,0,,250,50,12,350,,,"DO_NOT_AIM,&nbsp;CONSERVE_5","missile18,&nbsp;strike15,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Finisher,Medium,Good,,,,,,,TRUE,16</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__13">n</a></td><td class="diff_header" id="from590_61">61</td><td nowrap="nowrap">Squall&nbsp;MLRS,squall,2,,4000,2500,,250,100,15,20,20,1<span class="diff_chg">0</span>0,,,KINETIC,0,,0,10,20,0.5,0,0,0,0,,600,100,4.75,300,,,"DO_NOT_AIM,&nbsp;CONSERVE_3,&nbsp;STRIKE,&nbsp;USE_VS_FRIGATES,&nbsp;MISSILE_SPREAD","missile19,&nbsp;strike15,&nbsp;rare_bp,&nbsp;merc",,,,Suppression,Very&nbsp;Fast,Special,,,Unguided&nbsp;after&nbsp;a&nbsp;brief&nbsp;initial&nbsp;aiming&nbsp;stage.,,,,,16.2</td><td class="diff_next"><a href="#difflib_chg_to590__13">n</a></td><td class="diff_header" id="to590_62">62</td><td nowrap="nowrap">Squall&nbsp;MLRS,squall,2,,4000,2500,,250,100,15,20,20,1<span class="diff_chg">6</span>0,,,KINETIC,0,,0,10,20,0.5,0,0,0,0,,600,100,4.75,300,,,"DO_NOT_AIM,&nbsp;CONSERVE_3,&nbsp;STRIKE,&nbsp;USE_VS_FRIGATES,&nbsp;MISSILE_SPREAD","missile19,&nbsp;strike15,&nbsp;rare_bp,&nbsp;merc",,,,Suppression,Very&nbsp;Fast,Special,,,Unguided&nbsp;after&nbsp;a&nbsp;brief&nbsp;initial&nbsp;aiming&nbsp;stage.,,,,,16.2</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_62">62</td><td nowrap="nowrap">Locust&nbsp;SRM&nbsp;Launcher,locust,1,,4000,1400,,200,,5,30,18,600,,,FRAGMENTATION,0,,0,5,40,0.1,0,0,0,0,,400,100,6,60,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility18,&nbsp;missile15,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,16.3</td><td class="diff_next"></td><td class="diff_header" id="to590_63">63</td><td nowrap="nowrap">Locust&nbsp;SRM&nbsp;Launcher,locust,1,,4000,1400,,200,,5,30,18,600,,,FRAGMENTATION,0,,0,5,40,0.1,0,0,0,0,,400,100,6,60,,,"ANTI_FTR,&nbsp;DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility18,&nbsp;missile15,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Anti&nbsp;Small&nbsp;Craft,Fast,Excellent,,,,,,,,16.3</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_63">63</td><td nowrap="nowrap">Hammer&nbsp;Barrage,hammerrack,0,,1250,1200,,1500,,30,10,20,20,,,HIGH_EXPLOSIVE,0,,0,5,4,0.15,0,0,0,0,,500,40,4,350,,,STRIKE,"strike16,&nbsp;rocket14,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,16.4</td><td class="diff_next"></td><td class="diff_header" id="to590_64">64</td><td nowrap="nowrap">Hammer&nbsp;Barrage,hammerrack,0,,1250,1200,,1500,,30,10,20,20,,,HIGH_EXPLOSIVE,0,,0,5,4,0.15,0,0,0,0,,500,40,4,350,,,STRIKE,"strike16,&nbsp;rocket14,&nbsp;missile_bp,&nbsp;merc",,,,Torpedo,Fast,None,,,,,,,TRUE,16.4</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__13"></td><td class="diff_header" id="from590_64">64</td><td nowrap="nowrap">Mining&nbsp;Laser,mininglaser,0,,100,600,30,,,0,80,2,,,,ENERGY,,10,0.25,0.25,,,,,,,2400,,,,,,,PD,"beam0,&nbsp;energy0,&nbsp;pd0,&nbsp;base_bp",,,,Point&nbsp;Defense,,,,,,,,,,16.5</td><td class="diff_next"></td><td class="diff_header" id="to590_65">65</td><td nowrap="nowrap">Mining&nbsp;Laser,mininglaser,0,,100,600,30,,,0,80,2,,,,ENERGY,,10,0.25,0.25,,,,,,,2400,,,,,,,PD,"beam0,&nbsp;energy0,&nbsp;pd0,&nbsp;base_bp",,,,Point&nbsp;Defense,,,,,,,,,,16.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_65">65</td><td nowrap="nowrap">PD&nbsp;Laser,pdlaser,1,,200,400,75,,,0,100,4,,,,ENERGY,,40,0,0.25,,,,,,,2400,,,,,,,PD,"pd7,&nbsp;beam7,&nbsp;SR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,17</td><td class="diff_next"></td><td class="diff_header" id="to590_66">66</td><td nowrap="nowrap">PD&nbsp;Laser,pdlaser,1,,200,400,75,,,0,100,4,,,,ENERGY,,40,0,0.25,,,,,,,2400,,,,,,,PD,"pd7,&nbsp;beam7,&nbsp;SR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,17</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_66">66</td><td nowrap="nowrap">Tactical&nbsp;Laser,taclaser,1,,200,1000,75,,,0,20,4,,,,ENERGY,,75,0.1,0.1,,,,,,,2400,,,,,,,,"beam9,&nbsp;LR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,General,,,,,,,,,,18</td><td class="diff_next"></td><td class="diff_header" id="to590_67">67</td><td nowrap="nowrap">Tactical&nbsp;Laser,taclaser,1,,200,1000,75,,,0,20,4,,,,ENERGY,,75,0.1,0.1,,,,,,,2400,,,,,,,,"beam9,&nbsp;LR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,General,,,,,,,,,,18</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_67">67</td><td nowrap="nowrap">Ion&nbsp;Cannon,ioncannon,2,,500,500,,25,400,0,40,6,,,,ENERGY,30,,0.5,0,,,,,,,,1000,,,,,,,"energy8,&nbsp;hightech_bp,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;damage&nbsp;equal&nbsp;to&nbsp;the&nbsp;original&nbsp;hit.",25%,,,,19</td><td class="diff_next"></td><td class="diff_header" id="to590_68">68</td><td nowrap="nowrap">Ion&nbsp;Cannon,ioncannon,2,,500,500,,25,400,0,40,6,,,,ENERGY,30,,0.5,0,,,,,,,,1000,,,,,,,"energy8,&nbsp;hightech_bp,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;damage&nbsp;equal&nbsp;to&nbsp;the&nbsp;original&nbsp;hit.",25%,,,,19</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__14"></td><td class="diff_header" id="from590_68">68</td><td nowrap="nowrap">Ion&nbsp;Cannon&nbsp;(High&nbsp;Delay),ioncannon_fighter,2,,500,500,,25,400,0,40,6,,,,ENERGY,30,,0.5,0.5,,,,,,,,1000,,,,,,SYSTEM,energy8,,,,Suppression,,,,,,,,,,19.1</td><td class="diff_next"></td><td class="diff_header" id="to590_69">69</td><td nowrap="nowrap">Ion&nbsp;Cannon&nbsp;(High&nbsp;Delay),ioncannon_fighter,2,,500,500,,25,400,0,40,6,,,,ENERGY,30,,0.5,0.5,,,,,,,,1000,,,,,,SYSTEM,energy8,,,,Suppression,,,,,,,,,,19.1</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__14">n</a></td><td class="diff_header" id="from590_69">69</td><td nowrap="nowrap">IR&nbsp;Pulse&nbsp;Laser,irpulse,1,,250,500,,50,,0,50,5,,,,ENERGY,40,,0.33,0,,,,,,,,1000,,,,,,,"energy8,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,19.25</td><td class="diff_next"><a href="#difflib_chg_to590__14">n</a></td><td class="diff_header" id="to590_70">70</td><td nowrap="nowrap">IR&nbsp;Pulse&nbsp;Laser,irpulse,1,,250,500,,50,,0,50,5,,,,ENERGY,40,,0.33<span class="diff_add">3333</span>,0,,,,,,,,1000,,,,,,,"energy8,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,19.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_70">70</td><td nowrap="nowrap">IR&nbsp;Pulse&nbsp;Laser&nbsp;(High&nbsp;Delay),irpulse_fighter,1,,250,500,,50,,0,50,5,,,,ENERGY,50,,0.33,0.33,,,,,,,,1000,,,,,,SYSTEM,energy8,,,,General,,,,,,,,,,19.3</td><td class="diff_next"></td><td class="diff_header" id="to590_71">71</td><td nowrap="nowrap">IR&nbsp;Pulse&nbsp;Laser&nbsp;(High&nbsp;Delay),irpulse_fighter,1,,250,500,,50,,0,50,5,,,,ENERGY,50,,0.33<span class="diff_add">3333</span>,0.<span class="diff_add">3333</span>33,,,,,,,,1000,,,,,,SYSTEM,energy8,,,,General,,,,,,,,,,19.3</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_71">71</td><td nowrap="nowrap">LR&nbsp;PD&nbsp;Laser,lrpdlaser,2,,400,800,50,,,0,100,5,,,,ENERGY,,30,0,0.25,,,,,,,3600,,,,,,,PD,"pd7,&nbsp;beam5,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,19.5</td><td class="diff_next"></td><td class="diff_header" id="to590_72">72</td><td nowrap="nowrap">LR&nbsp;PD&nbsp;Laser,lrpdlaser,2,,400,800,50,,,0,100,5,,,,ENERGY,,30,0,0.25,,,,,,,3600,,,,,,,PD,"pd7,&nbsp;beam5,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,19.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_72">72</td><td nowrap="nowrap">Burst&nbsp;PD&nbsp;Laser,pdburst,2,,600,500,350,,,0,100,7,3,0.5,,ENERGY,,200,0.1,0.1,0.3,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR","pd9,&nbsp;beam6,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,19.6</td><td class="diff_next"></td><td class="diff_header" id="to590_73">73</td><td nowrap="nowrap">Burst&nbsp;PD&nbsp;Laser,pdburst,2,,600,500,350,,,0,100,7,3,0.5,,ENERGY,,200,0.1,0.1,0.3,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR","pd9,&nbsp;beam6,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,,,,,,19.6</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__15">n</a></td><td class="diff_header" id="from590_73">73</td><td nowrap="nowrap">Burst&nbsp;PD&nbsp;Laser&nbsp;(High&nbsp;Delay),pdburst_fighter,2,,600,500,<span class="diff_chg">35</span>0,,,0,100,7,3,0.<span class="diff_sub">2</span>5,,ENERGY,,<span class="diff_chg">2</span>00,0.1,0.1,0.<span class="diff_chg">3</span>,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR,SYSTEM","pd9,&nbsp;beam6",,,,Point&nbsp;Defense,,,,,,,,,,19.7</td><td class="diff_next"><a href="#difflib_chg_to590__15">n</a></td><td class="diff_header" id="to590_74">74</td><td nowrap="nowrap">Burst&nbsp;PD&nbsp;Laser&nbsp;(High&nbsp;Delay),pdburst_fighter,2,,600,500,<span class="diff_chg">11</span>0,,,0,100,7,3,0.5,,ENERGY,,<span class="diff_chg">1</span>00,0.1,0.1,0.<span class="diff_chg">8</span>,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR,SYSTEM","pd9,&nbsp;beam6",,,,Point&nbsp;Defense,,,,,,,,,,19.7</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_74">74</td><td nowrap="nowrap">Antimatter&nbsp;Blaster,amblaster,3,0.7,900,400,,1400,,0,30,9,20,,,ENERGY,1500,,0.25,10,,,0,0,0,0,,1000,,,100,,,"STRIKE,&nbsp;USE_VS_FRIGATES,&nbsp;GROUP_ALTERNATING","strike10,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",SR_strike_only,,,Strike,,,,,,,,,,19.75</td><td class="diff_next"></td><td class="diff_header" id="to590_75">75</td><td nowrap="nowrap">Antimatter&nbsp;Blaster,amblaster,3,0.7,900,400,,1400,,0,30,9,20,,,ENERGY,1500,,0.25,10,,,0,0,0,0,,1000,,,100,,,"STRIKE,&nbsp;USE_VS_FRIGATES,&nbsp;GROUP_ALTERNATING","strike10,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",SR_strike_only,,,Strike,,,,,,,,,,19.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_75">75</td><td nowrap="nowrap">Phase&nbsp;Lance,phasebeam,1,,1500,600,1000,,,0,20,10,,,,ENERGY,,1200,0.25,0.5,1,4,,,,,3200,,,,,,,,"energy14,&nbsp;beam10,&nbsp;rare_bp,&nbsp;merc",,,,General,,,,,,,,,,20</td><td class="diff_next"></td><td class="diff_header" id="to590_76">76</td><td nowrap="nowrap">Phase&nbsp;Lance,phasebeam,1,,1500,600,1000,,,0,20,10,,,,ENERGY,,1200,0.25,0.5,1,4,,,,,3200,,,,,,,,"energy14,&nbsp;beam10,&nbsp;rare_bp,&nbsp;merc",,,,General,,,,,,,,,,20</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_76">76</td><td nowrap="nowrap">Graviton&nbsp;Beam,gravitonbeam,2,,1500,1000,100,,,10,15,9,,,,KINETIC,,75,0.1,0.1,,,,,,,2400,,,,,,,,"beam12,&nbsp;kinetic11,&nbsp;LR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Suppression,,,,,Gravitic&nbsp;effects&nbsp;slow&nbsp;and&nbsp;push&nbsp;target&nbsp;off-course.&nbsp;The&nbsp;effect&nbsp;is&nbsp;minor&nbsp;and&nbsp;is&nbsp;most&nbsp;noticeable&nbsp;vs&nbsp;fighters&nbsp;and&nbsp;missiles.,,,,,21</td><td class="diff_next"></td><td class="diff_header" id="to590_77">77</td><td nowrap="nowrap">Graviton&nbsp;Beam,gravitonbeam,2,,1500,1000,100,,,10,15,9,,,,KINETIC,,75,0.1,0.1,,,,,,,2400,,,,,,,,"beam12,&nbsp;kinetic11,&nbsp;LR,&nbsp;hightech_bp,&nbsp;midline_bp,&nbsp;merc",,,,Suppression,,,,,Gravitic&nbsp;effects&nbsp;slow&nbsp;and&nbsp;push&nbsp;target&nbsp;off-course.&nbsp;The&nbsp;effect&nbsp;is&nbsp;minor&nbsp;and&nbsp;is&nbsp;most&nbsp;noticeable&nbsp;vs&nbsp;fighters&nbsp;and&nbsp;missiles.,,,,,21</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_77">77</td><td nowrap="nowrap">Pulse&nbsp;Laser,pulselaser,1,,1200,600,,100,,0,20,10,,,,ENERGY,100,,0.333333,0,,,,,,,,1000,,,,,,,"energy13,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,22</td><td class="diff_next"></td><td class="diff_header" id="to590_78">78</td><td nowrap="nowrap">Pulse&nbsp;Laser,pulselaser,1,,1200,600,,100,,0,20,10,,,,ENERGY,100,,0.333333,0,,,,,,,,1000,,,,,,,"energy13,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,22</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_78">78</td><td nowrap="nowrap">Mining&nbsp;Blaster,miningblaster,0,,1000,500,,700,,0,7,10,,,,ENERGY,1200,,0,2,,,,,,,,1000,,,,,,,"energy12,&nbsp;base_bp",,,,General,,,,,,,,,,22.125</td><td class="diff_next"></td><td class="diff_header" id="to590_79">79</td><td nowrap="nowrap">Mining&nbsp;Blaster,miningblaster,0,,1000,500,,700,,0,7,10,,,,ENERGY,1200,,0,2,,,,,,,,1000,,,,,,,"energy12,&nbsp;base_bp",,,,General,,,,,,,,,,22.125</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_79">79</td><td nowrap="nowrap">Heavy&nbsp;Blaster,heavyblaster,2,,2500,600,,500,,0,15,12,,,,ENERGY,720,,0,1,,,,,,,,1000,,,,,,,"energy14,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,22.25</td><td class="diff_next"></td><td class="diff_header" id="to590_80">80</td><td nowrap="nowrap">Heavy&nbsp;Blaster,heavyblaster,2,,2500,600,,500,,0,15,12,,,,ENERGY,720,,0,1,,,,,,,,1000,,,,,,,"energy14,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,22.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_80">80</td><td nowrap="nowrap">Heavy&nbsp;Burst&nbsp;Laser,heavyburst,2,,2000,600,400,,,0,40,11,5,0.5,,ENERGY,,300,0.1,0.1,0.3,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR,IGNORES_FLARES","pd15,&nbsp;beam10,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,Advanced&nbsp;built-in&nbsp;targeting&nbsp;sensors&nbsp;enable&nbsp;the&nbsp;weapon&nbsp;to&nbsp;identify&nbsp;decoy&nbsp;flares&nbsp;and&nbsp;not&nbsp;fire&nbsp;on&nbsp;them.,decoy&nbsp;flares,,,,22.5</td><td class="diff_next"></td><td class="diff_header" id="to590_81">81</td><td nowrap="nowrap">Heavy&nbsp;Burst&nbsp;Laser,heavyburst,2,,2000,600,400,,,0,40,11,5,0.5,,ENERGY,,300,0.1,0.1,0.3,0.1,,,,,10000,,,,,,,"PD,ANTI_FTR,IGNORES_FLARES","pd15,&nbsp;beam10,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,Advanced&nbsp;built-in&nbsp;targeting&nbsp;sensors&nbsp;enable&nbsp;the&nbsp;weapon&nbsp;to&nbsp;identify&nbsp;decoy&nbsp;flares&nbsp;and&nbsp;not&nbsp;fire&nbsp;on&nbsp;them.,decoy&nbsp;flares,,,,22.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_81">81</td><td nowrap="nowrap">Ion&nbsp;Pulser,ionpulser,2,0.6,2250,500,,90,600,0,20,11,20,2,3,ENERGY,100,,0.05,0.05,3,0.1,3,20,1,4,,1000,,,,,,,"energy13,&nbsp;rare_bp,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;damage&nbsp;equal&nbsp;to&nbsp;the&nbsp;original&nbsp;hit.",25%,,,,22.75</td><td class="diff_next"></td><td class="diff_header" id="to590_82">82</td><td nowrap="nowrap">Ion&nbsp;Pulser,ionpulser,2,0.6,2250,500,,90,600,0,20,11,20,2,3,ENERGY,100,,0.05,0.05,3,0.1,3,20,1,4,,1000,,,,,,,"energy13,&nbsp;rare_bp,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;have&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;damage&nbsp;equal&nbsp;to&nbsp;the&nbsp;original&nbsp;hit.",25%,,,,22.75</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_82">82</td><td nowrap="nowrap">Ion&nbsp;Beam,ionbeam,3,0.5,2500,1000,50,,400,0,15,12,,,,ENERGY,,200,0.1,0.1,,,,,,,2400,,,,,,,FIRE_WHEN_INEFFICIENT,"beam14,&nbsp;LR,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;periodically&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;EMP&nbsp;and&nbsp;energy&nbsp;damage.&nbsp;Hits&nbsp;on&nbsp;shields&nbsp;have&nbsp;a&nbsp;chance&nbsp;to&nbsp;generate&nbsp;a&nbsp;shield-penetrating&nbsp;arc&nbsp;based&nbsp;on&nbsp;the&nbsp;target's&nbsp;hard&nbsp;flux&nbsp;level.",,,,,22.85</td><td class="diff_next"></td><td class="diff_header" id="to590_83">83</td><td nowrap="nowrap">Ion&nbsp;Beam,ionbeam,3,0.5,2500,1000,50,,400,0,15,12,,,,ENERGY,,200,0.1,0.1,,,,,,,2400,,,,,,,FIRE_WHEN_INEFFICIENT,"beam14,&nbsp;LR,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;periodically&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;EMP&nbsp;and&nbsp;energy&nbsp;damage.&nbsp;Hits&nbsp;on&nbsp;shields&nbsp;have&nbsp;a&nbsp;chance&nbsp;to&nbsp;generate&nbsp;a&nbsp;shield-penetrating&nbsp;arc&nbsp;based&nbsp;on&nbsp;the&nbsp;target's&nbsp;hard&nbsp;flux&nbsp;level.",,,,,22.85</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_83">83</td><td nowrap="nowrap">Plasma&nbsp;Cannon,plasma,3,,7500,700,,500,,,20,30,,,,ENERGY,550,,0.33,1.01,3,0.33,,,,,,750,,,500,,,"STRIKE,&nbsp;USE_VS_FRIGATES","energy20,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,23</td><td class="diff_next"></td><td class="diff_header" id="to590_84">84</td><td nowrap="nowrap">Plasma&nbsp;Cannon,plasma,3,,7500,700,,500,,,20,30,,,,ENERGY,550,,0.33,1.01,3,0.33,,,,,,750,,,500,,,"STRIKE,&nbsp;USE_VS_FRIGATES","energy20,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,General,,,,,,,,,,23</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_84">84</td><td nowrap="nowrap">High&nbsp;Intensity&nbsp;Laser,hil,1,,4500,1000,500,,,0,5,20,,,,HIGH_EXPLOSIVE,,500,0.1,0.1,,,,,,,2400,,,,,,,,"beam20,&nbsp;LR,&nbsp;hightech_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,24</td><td class="diff_next"></td><td class="diff_header" id="to590_85">85</td><td nowrap="nowrap">High&nbsp;Intensity&nbsp;Laser,hil,1,,4500,1000,500,,,0,5,20,,,,HIGH_EXPLOSIVE,,500,0.1,0.1,,,,,,,2400,,,,,,,,"beam20,&nbsp;LR,&nbsp;hightech_bp,&nbsp;merc",,,,Anti&nbsp;Armor,,,,,,,,,,24</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_85">85</td><td nowrap="nowrap">Autopulse&nbsp;Laser,autopulse,1,,4500,700,,150,,0,20,20,30,2,,ENERGY,125,,0.05,0.05,1,,0,10,1,5,,1000,,,,,,,"energy18,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,25</td><td class="diff_next"></td><td class="diff_header" id="to590_86">86</td><td nowrap="nowrap">Autopulse&nbsp;Laser,autopulse,1,,4500,700,,150,,0,20,20,30,2,,ENERGY,125,,0.05,0.05,1,,0,10,1,5,,1000,,,,,,,"energy18,&nbsp;hightech_bp,&nbsp;merc",,,,General,,,,,,,,,,25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_86">86</td><td nowrap="nowrap">Paladin&nbsp;PD&nbsp;System,guardian,2,0.5,5000,750,1000,,,0,75,18,20,1,,ENERGY,,750,0,0,0.2,0.1,,,,,1000000,,,,,,,"PD,&nbsp;ANTI_FTR","pd19,&nbsp;beam15,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,"When&nbsp;all&nbsp;sub-beams&nbsp;impact&nbsp;a&nbsp;target&nbsp;in&nbsp;close&nbsp;proximity&nbsp;to&nbsp;each&nbsp;other,&nbsp;the&nbsp;spalling&nbsp;effect&nbsp;produces&nbsp;an&nbsp;explosion&nbsp;that&nbsp;deals&nbsp;up&nbsp;to&nbsp;100&nbsp;points&nbsp;of&nbsp;fragmentation&nbsp;damage&nbsp;to&nbsp;other&nbsp;nearby&nbsp;targets.",100&nbsp;|&nbsp;fragmentation,,,,26</td><td class="diff_next"></td><td class="diff_header" id="to590_87">87</td><td nowrap="nowrap">Paladin&nbsp;PD&nbsp;System,guardian,2,0.5,5000,750,1000,,,0,75,18,20,1,,ENERGY,,750,0,0,0.2,0.1,,,,,1000000,,,,,,,"PD,&nbsp;ANTI_FTR","pd19,&nbsp;beam15,&nbsp;rare_bp,&nbsp;merc",,,,Point&nbsp;Defense,,,,,"When&nbsp;all&nbsp;sub-beams&nbsp;impact&nbsp;a&nbsp;target&nbsp;in&nbsp;close&nbsp;proximity&nbsp;to&nbsp;each&nbsp;other,&nbsp;the&nbsp;spalling&nbsp;effect&nbsp;produces&nbsp;an&nbsp;explosion&nbsp;that&nbsp;deals&nbsp;up&nbsp;to&nbsp;100&nbsp;points&nbsp;of&nbsp;fragmentation&nbsp;damage&nbsp;to&nbsp;other&nbsp;nearby&nbsp;targets.",100&nbsp;|&nbsp;fragmentation,,,,26</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_87">87</td><td nowrap="nowrap">Tachyon&nbsp;Lance,tachyonlance,3,0.5,8000,1000,1500,,1000,0,7,25,,,,ENERGY,,2000,0.5,1,1,4,,,,,10000,,,,,,,FIRE_WHEN_INEFFICIENT,"energy20,&nbsp;beam15,&nbsp;LR,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;frequently&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;EMP&nbsp;and&nbsp;energy&nbsp;damage.&nbsp;Hits&nbsp;on&nbsp;shields&nbsp;have&nbsp;a&nbsp;chance&nbsp;to&nbsp;generate&nbsp;a&nbsp;shield-penetrating&nbsp;arc&nbsp;based&nbsp;on&nbsp;the&nbsp;target's&nbsp;hard&nbsp;flux&nbsp;level.",,,,,27</td><td class="diff_next"></td><td class="diff_header" id="to590_88">88</td><td nowrap="nowrap">Tachyon&nbsp;Lance,tachyonlance,3,0.5,8000,1000,1500,,1000,0,7,25,,,,ENERGY,,2000,0.5,1,1,4,,,,,10000,,,,,,,FIRE_WHEN_INEFFICIENT,"energy20,&nbsp;beam15,&nbsp;LR,&nbsp;rare_bp,&nbsp;hist1t,&nbsp;merc",,,,Suppression,,,,,"Hits&nbsp;on&nbsp;hull&nbsp;or&nbsp;armor&nbsp;frequently&nbsp;arc&nbsp;to&nbsp;weapons&nbsp;and&nbsp;engines,&nbsp;dealing&nbsp;extra&nbsp;EMP&nbsp;and&nbsp;energy&nbsp;damage.&nbsp;Hits&nbsp;on&nbsp;shields&nbsp;have&nbsp;a&nbsp;chance&nbsp;to&nbsp;generate&nbsp;a&nbsp;shield-penetrating&nbsp;arc&nbsp;based&nbsp;on&nbsp;the&nbsp;target's&nbsp;hard&nbsp;flux&nbsp;level.",,,,,27</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_88">88</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28</td><td class="diff_next"></td><td class="diff_header" id="to590_89">89</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__15"></td><td class="diff_header" id="from590_89">89</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,29</td><td class="diff_next"></td><td class="diff_header" id="to590_90">90</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,29</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_90">90</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_91">91</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_91">91</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_92">92</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__16"></td><td class="diff_header" id="from590_92">92</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_93">93</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_93">93</td><td nowrap="nowrap">Minipulser,minipulser,3,,25000,500,,50,,1,50,8,20,2,10,KINETIC,50,,0.05,0.05,,,0,5,1,15,,1000,,,,,,,"kinetic9,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,,,,,,,,,,0.5</td><td class="diff_next"></td><td class="diff_header" id="to590_94">94</td><td nowrap="nowrap">Minipulser,minipulser,3,,25000,500,,50,,1,50,8,20,2,10,KINETIC,50,,0.05,0.05,,,0,5,1,15,,1000,,,,,,,"kinetic9,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,,,,,,,,,,0.5</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__16">n</a></td><td class="diff_header" id="from590_94">94</td><td nowrap="nowrap">Shock&nbsp;Repeater,shockrepeater,3,,20000,300,,50,200,0,100,7,,,,ENERGY,<span class="diff_chg">7</span>5,,0,0.5,1,,,,,,,10000,,,,,25,PD,"pd14,&nbsp;omega,&nbsp;restricted",,Unknown,,Point&nbsp;Defense,,,,Perfect,Fires&nbsp;an&nbsp;EMP&nbsp;arc&nbsp;at&nbsp;the&nbsp;nearest&nbsp;target&nbsp;close&nbsp;to&nbsp;the&nbsp;weapon's&nbsp;current&nbsp;facing.&nbsp;The&nbsp;arc&nbsp;always&nbsp;hits.,,,,,19.25</td><td class="diff_next"><a href="#difflib_chg_to590__16">n</a></td><td class="diff_header" id="to590_95">95</td><td nowrap="nowrap">Shock&nbsp;Repeater,shockrepeater,3,,20000,300,,50,200,0,100,7,,,,ENERGY,<span class="diff_chg">2</span>5,,0,0.5,1,,,,,,,10000,,,,,25,PD,"pd14,&nbsp;omega,&nbsp;restricted",,Unknown,,Point&nbsp;Defense,,,,Perfect,Fires&nbsp;an&nbsp;EMP&nbsp;arc&nbsp;at&nbsp;the&nbsp;nearest&nbsp;target&nbsp;close&nbsp;to&nbsp;the&nbsp;weapon's&nbsp;current&nbsp;facing.&nbsp;The&nbsp;arc&nbsp;always&nbsp;hits.,,,,,19.25</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__17"></td><td class="diff_header" id="from590_95">95</td><td nowrap="nowrap">Rift&nbsp;Lance,riftlance,3,,30000,600,1000,,,0,20,9,,,,ENERGY,,1000,0.125,0.25,0.5,2,,,,,3200,,,,,,,,"energy11,&nbsp;beam10,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,29.1</td><td class="diff_next"></td><td class="diff_header" id="to590_96">96</td><td nowrap="nowrap">Rift&nbsp;Lance,riftlance,3,,30000,600,1000,,,0,20,9,,,,ENERGY,,1000,0.125,0.25,0.5,2,,,,,3200,,,,,,,,"energy11,&nbsp;beam10,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,29.1</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_96">96</td><td nowrap="nowrap">Rift&nbsp;Lance&nbsp;Minelayer,riftlance_minelayer,0,,,,,500,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td><td class="diff_next"></td><td class="diff_header" id="to590_97">97</td><td nowrap="nowrap">Rift&nbsp;Lance&nbsp;Minelayer,riftlance_minelayer,0,,,,,500,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__18"><a href="#difflib_chg_to590__17">n</a></td><td class="diff_header" id="from590_97">97</td><td nowrap="nowrap">Rift&nbsp;Beam,riftbeam,3,,100000,<span class="diff_chg">4</span>00,150,,,0,100,15,,,,ENERGY,,150,0.1,0.1,,,,,,,2400,,,,,,,PD,"beam10,&nbsp;pd15,&nbsp;omega,&nbsp;restricted",,Unknown,,Point&nbsp;Defense,,,,,"Creates&nbsp;space-time&nbsp;rifts&nbsp;along&nbsp;the&nbsp;beam&nbsp;length,&nbsp;targeted&nbsp;at&nbsp;nearby&nbsp;enemy&nbsp;missiles&nbsp;and&nbsp;fighters.&nbsp;Each&nbsp;rift&nbsp;deals&nbsp;up&nbsp;to&nbsp;%s&nbsp;energy&nbsp;damage&nbsp;to&nbsp;nearby&nbsp;targets.",200,,,,21</td><td class="diff_next"><a href="#difflib_chg_to590__17">n</a></td><td class="diff_header" id="to590_98">98</td><td nowrap="nowrap">Rift&nbsp;Beam,riftbeam,3,,100000,<span class="diff_chg">6</span>00,150,,,0,100,15,,,,ENERGY,,150,0.1,0.1,,,,,,,2400,,,,,,,PD,"beam10,&nbsp;pd15,&nbsp;omega,&nbsp;restricted",,Unknown,,Point&nbsp;Defense,,,,,"Creates&nbsp;space-time&nbsp;rifts&nbsp;along&nbsp;the&nbsp;beam&nbsp;length,&nbsp;targeted&nbsp;at&nbsp;nearby&nbsp;enemy&nbsp;missiles&nbsp;and&nbsp;fighters.&nbsp;Each&nbsp;rift&nbsp;deals&nbsp;up&nbsp;to&nbsp;%s&nbsp;energy&nbsp;damage&nbsp;to&nbsp;nearby&nbsp;targets.",200,,,,21</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_98">98</td><td nowrap="nowrap">Rift&nbsp;Beam&nbsp;Minelayer,riftbeam_minelayer,0,,,,,200,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td><td class="diff_next"></td><td class="diff_header" id="to590_99">99</td><td nowrap="nowrap">Rift&nbsp;Beam&nbsp;Minelayer,riftbeam_minelayer,0,,,,,200,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_99">99</td><td nowrap="nowrap">Cryoflamer,cryoflux,3,,100000,400,,75,,3,60,15,120,4,40,ENERGY,50,,,0.05,2,0.05,0,0,0,0,,500,,,,,,,"energy15,&nbsp;SR,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_100">100</td><td nowrap="nowrap">Cryoflamer,cryoflux,3,,100000,400,,75,,3,60,15,120,4,40,ENERGY,50,,,0.05,2,0.05,0,0,0,0,,500,,,,,,,"energy15,&nbsp;SR,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__19"><a href="#difflib_chg_to590__18">n</a></td><td class="diff_header" id="from590_100">100</td><td nowrap="nowrap">Cryoblaster,cryoblaster,3,,100000,600,,1<span class="diff_chg">6</span>00,,50,20,16,,,,FRAGMENTATION,500,,0,1,,,0,0,0,0,,750,,,,,,,"energy15,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,22.25</td><td class="diff_next"><a href="#difflib_chg_to590__18">n</a></td><td class="diff_header" id="to590_101">101</td><td nowrap="nowrap">Cryoblaster,cryoblaster,3,,100000,600,,1<span class="diff_chg">4</span>00,,50,20,16,,,,FRAGMENTATION,500,,0,1,,,0,0,0,0,,750,,,,,,,"energy15,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,,,,,,22.25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_101">101</td><td nowrap="nowrap">Disintegrator,disintegrator,3,,100000,700,,100,,25,20,14,,,,HIGH_EXPLOSIVE,200,,0,2,3,0.2,4,4,,,,700,,,,,,,"he18,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Armor,,,,Spread&nbsp;Pattern,Each&nbsp;shot&nbsp;deals&nbsp;an&nbsp;additional&nbsp;500&nbsp;damage&nbsp;to&nbsp;armor&nbsp;over&nbsp;20&nbsp;seconds.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,500&nbsp;|&nbsp;20,,,,22.25</td><td class="diff_next"></td><td class="diff_header" id="to590_102">102</td><td nowrap="nowrap">Disintegrator,disintegrator,3,,100000,700,,100,,25,20,14,,,,HIGH_EXPLOSIVE,200,,0,2,3,0.2,4,4,,,,700,,,,,,,"he18,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Armor,,,,Spread&nbsp;Pattern,Each&nbsp;shot&nbsp;deals&nbsp;an&nbsp;additional&nbsp;500&nbsp;damage&nbsp;to&nbsp;armor&nbsp;over&nbsp;20&nbsp;seconds.&nbsp;This&nbsp;damage&nbsp;is&nbsp;not&nbsp;reduced&nbsp;by&nbsp;armor.,500&nbsp;|&nbsp;20,,,,22.25</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__19">n</a></td><td class="diff_header" id="from590_102">102</td><td nowrap="nowrap">Rift&nbsp;Cascade&nbsp;Emitter,riftcascade,3,,200000,1000,1000,,,0,7,30,,,,ENERGY,,3000,0.5,1,1,4,,,,,10000,,,,,,,,"energy22,&nbsp;beam17,&nbsp;LR,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,Creates&nbsp;space-time&nbsp;rifts&nbsp;on&nbsp;impact.&nbsp;More&nbsp;rifts&nbsp;are&nbsp;spawned&nbsp;when&nbsp;the&nbsp;beam&nbsp;is&nbsp;fired&nbsp;at&nbsp;short&nbsp;range.&nbsp;Each&nbsp;rift&nbsp;deals&nbsp;<span class="diff_chg">up&nbsp;to</span>&nbsp;%s&nbsp;energy&nbsp;damage&nbsp;to&nbsp;nearby&nbsp;targets<span class="diff_chg">.,100</span>0,,,,29.1</td><td class="diff_next"><a href="#difflib_chg_to590__19">n</a></td><td class="diff_header" id="to590_103">103</td><td nowrap="nowrap">Rift&nbsp;Cascade&nbsp;Emitter,riftcascade,3,,200000,1000,1000,,,0,7,30,,,,ENERGY,,3000,0.5,1,1,4,,,,,10000,,,,,,,,"energy22,&nbsp;beam17,&nbsp;LR,&nbsp;omega,&nbsp;restricted",,Unknown,,General,,,,,<span class="diff_add">"</span>Creates&nbsp;space-time&nbsp;rifts&nbsp;on&nbsp;impact.&nbsp;More&nbsp;rifts&nbsp;are&nbsp;spawned&nbsp;when&nbsp;the&nbsp;beam&nbsp;is&nbsp;fired&nbsp;at&nbsp;short&nbsp;range.&nbsp;Each&nbsp;rift&nbsp;deals&nbsp;<span class="diff_chg">between</span>&nbsp;%s&nbsp;<span class="diff_add">and&nbsp;%s&nbsp;</span>energy&nbsp;damage&nbsp;to&nbsp;nearby&nbsp;targets<span class="diff_chg">,&nbsp;with&nbsp;successive&nbsp;rifts&nbsp;dealing&nbsp;more&nbsp;damage.",750&nbsp;|&nbsp;125</span>0,,,,29.1</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__20"></td><td class="diff_header" id="from590_103">103</td><td nowrap="nowrap">Rift&nbsp;Cascade&nbsp;Emitter&nbsp;Minelayer,riftcascade_minelayer,0,,,,,1000,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td><td class="diff_next"></td><td class="diff_header" id="to590_104">104</td><td nowrap="nowrap">Rift&nbsp;Cascade&nbsp;Emitter&nbsp;Minelayer,riftcascade_minelayer,0,,,,,1000,,25,,,,,,ENERGY,0,,,,1,,,,,,,0,0,20,1000,,,SYSTEM,,,Unknown,,,,,,,,,,,,38.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_104">104</td><td nowrap="nowrap">Volatile&nbsp;Particle&nbsp;Driver,vpdriver,3,,200000,800,,150,,10,20,30,30,3,15,KINETIC,150,,0.05,0.05,1,,0,10,1,10,,1000,,,,,,,"kinetic20,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,,,,,Shots&nbsp;may&nbsp;lose&nbsp;cohesion&nbsp;and&nbsp;dissolve.&nbsp;%s&nbsp;of&nbsp;the&nbsp;shots&nbsp;reach&nbsp;half&nbsp;the&nbsp;maximum&nbsp;range&nbsp;and&nbsp;%s&nbsp;of&nbsp;the&nbsp;shots&nbsp;reach&nbsp;full&nbsp;range.,100%&nbsp;|&nbsp;50%,,,,25</td><td class="diff_next"></td><td class="diff_header" id="to590_105">105</td><td nowrap="nowrap">Volatile&nbsp;Particle&nbsp;Driver,vpdriver,3,,200000,800,,150,,10,20,30,30,3,15,KINETIC,150,,0.05,0.05,1,,0,10,1,10,,1000,,,,,,,"kinetic20,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,,,,,Shots&nbsp;may&nbsp;lose&nbsp;cohesion&nbsp;and&nbsp;dissolve.&nbsp;%s&nbsp;of&nbsp;the&nbsp;shots&nbsp;reach&nbsp;half&nbsp;the&nbsp;maximum&nbsp;range&nbsp;and&nbsp;%s&nbsp;of&nbsp;the&nbsp;shots&nbsp;reach&nbsp;full&nbsp;range.,100%&nbsp;|&nbsp;50%,,,,25</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__20">n</a></td><td class="diff_header" id="from590_105">105</td><td nowrap="nowrap">Reality&nbsp;Disruptor,realitydisruptor,3,,250000,1000,,100,1500,10,5,3<span class="diff_chg">5</span>,,,,ENERGY,2000,,1,9,,,,,,,,300,0,100,3000,,,,"energy22,&nbsp;LR,&nbsp;omega,&nbsp;restricted",,Unknown,,Suppression,,,,,"Projectile&nbsp;fires&nbsp;EMP&nbsp;arcs&nbsp;at&nbsp;nearby&nbsp;enemy&nbsp;targets&nbsp;while&nbsp;traveling.&nbsp;The&nbsp;damage&nbsp;shown&nbsp;is&nbsp;for&nbsp;the&nbsp;EMP&nbsp;arcs,&nbsp;the&nbsp;projectile&nbsp;itself&nbsp;does&nbsp;not&nbsp;deal&nbsp;damage&nbsp;and&nbsp;will&nbsp;pass&nbsp;over&nbsp;ships.",,,,TRUE,25</td><td class="diff_next"><a href="#difflib_chg_to590__20">n</a></td><td class="diff_header" id="to590_106">106</td><td nowrap="nowrap">Reality&nbsp;Disruptor,realitydisruptor,3,,250000,1000,,100,1500,10,5,3<span class="diff_chg">0</span>,,,,ENERGY,2000,,1,9,,,,,,,,300,0,100,3000,,,,"energy22,&nbsp;LR,&nbsp;omega,&nbsp;restricted",,Unknown,,Suppression,,,,,"Projectile&nbsp;fires&nbsp;EMP&nbsp;arcs&nbsp;at&nbsp;nearby&nbsp;enemy&nbsp;targets&nbsp;while&nbsp;traveling.&nbsp;The&nbsp;damage&nbsp;shown&nbsp;is&nbsp;for&nbsp;the&nbsp;EMP&nbsp;arcs,&nbsp;the&nbsp;projectile&nbsp;itself&nbsp;does&nbsp;not&nbsp;deal&nbsp;damage&nbsp;and&nbsp;will&nbsp;pass&nbsp;over&nbsp;ships.",,,,TRUE,25</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_106">106</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_107">107</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_107">107</td><td nowrap="nowrap">Antimatter&nbsp;SRM&nbsp;Launcher,amsrm,3,,40000,1200,,1000,,15,50,7,3,0.05,,ENERGY,1000,,0,0.5,1,,0,0,0,0,,1000,200,3,250,,,"DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility8,&nbsp;missile9,&nbsp;strike7,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Small&nbsp;Craft,Extremely&nbsp;Fast,Excellent,,,,,,,TRUE,10</td><td class="diff_next"></td><td class="diff_header" id="to590_108">108</td><td nowrap="nowrap">Antimatter&nbsp;SRM&nbsp;Launcher,amsrm,3,,40000,1200,,1000,,15,50,7,3,0.05,,ENERGY,1000,,0,0.5,1,,0,0,0,0,,1000,200,3,250,,,"DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","utility8,&nbsp;missile9,&nbsp;strike7,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Small&nbsp;Craft,Extremely&nbsp;Fast,Excellent,,,,,,,TRUE,10</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__21">n</a></td><td class="diff_header" id="from590_108">108</td><td nowrap="nowrap">Resonator&nbsp;MRM&nbsp;Launcher,resonatormrm,3,,100000,2500,,2<span class="diff_chg">0</span>0,,15,20,16,<span class="diff_chg">4</span>,0.4,4,KINETIC,<span class="diff_chg">200,,0,4</span>.25,4,0.25,0,0,0,,,400,200,10,250,,,"DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","missile15,&nbsp;strike11,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,Fast,Excellent,,,,,,,,12</td><td class="diff_next"><a href="#difflib_chg_to590__21">n</a></td><td class="diff_header" id="to590_109">109</td><td nowrap="nowrap">Resonator&nbsp;MRM&nbsp;Launcher,resonatormrm,3,,100000,2500,,2<span class="diff_chg">5</span>0,,15,20,16,<span class="diff_chg">8</span>,0.4,4,KINETIC,<span class="diff_chg">50,,0,1</span>.25,4,0.25,0,0,0,,,400,200,10,250,,,"DO_NOT_AIM,&nbsp;DO_NOT_CONSERVE","missile15,&nbsp;strike11,&nbsp;omega,&nbsp;restricted",,Unknown,,Anti&nbsp;Shield,Fast,Excellent,,,,,,,,12</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_109">109</td><td nowrap="nowrap">Rift&nbsp;Torpedo&nbsp;Launcher,rifttorpedo,3,,500000,2000,,6000,,75,10,30,1,0.05,,ENERGY,6000,,0,1,1,,0,0,0,0,,200,100,15,2000,,,"STRIKE,&nbsp;DO_NOT_AIM","strike20,&nbsp;missile20,&nbsp;omega,&nbsp;restricted",,Unknown,,Guided&nbsp;Torpedo,Slow,Excellent,,,,,,,TRUE,9</td><td class="diff_next"></td><td class="diff_header" id="to590_110">110</td><td nowrap="nowrap">Rift&nbsp;Torpedo&nbsp;Launcher,rifttorpedo,3,,500000,2000,,6000,,75,10,30,1,0.05,,ENERGY,6000,,0,1,1,,0,0,0,0,,200,100,15,2000,,,"STRIKE,&nbsp;DO_NOT_AIM","strike20,&nbsp;missile20,&nbsp;omega,&nbsp;restricted",,Unknown,,Guided&nbsp;Torpedo,Slow,Excellent,,,,,,,TRUE,9</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_110">110</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to590_111">111</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__21"></td><td class="diff_header" id="from590_111">111</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,31</td><td class="diff_next"></td><td class="diff_header" id="to590_112">112</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,31</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_112">112</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32</td><td class="diff_next"></td><td class="diff_header" id="to590_113">113</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_113">113</td><td nowrap="nowrap">Interdictor&nbsp;Beam,interdictorbeam,2,,1000,700,0,,,100,15,5,,,,ENERGY,,100,0.5,1,,,,,,,2400,,,,,,,SYSTEM,,,,,,,,,,,,,,,33</td><td class="diff_next"></td><td class="diff_header" id="to590_114">114</td><td nowrap="nowrap">Interdictor&nbsp;Beam,interdictorbeam,2,,1000,700,0,,,100,15,5,,,,ENERGY,,100,0.5,1,,,,,,,2400,,,,,,,SYSTEM,,,,,,,,,,,,,,,33</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_114">114</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34</td><td class="diff_next"></td><td class="diff_header" id="to590_115">115</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_115">115</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35</td><td class="diff_next"></td><td class="diff_header" id="to590_116">116</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__22">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to590__22">n</a></td><td class="diff_header" id="to590_117">117</td><td nowrap="nowrap"><span class="diff_add">Canister&nbsp;Flak,canister_flak,,,,200,,200,,,,,,0,,HIGH_EXPLOSIVE,0,0,0,0.1,5,0.5,150,150,0,0,,50,200,2,100,,,SYSTEM,,,,,,,,,,,,,,,35.5</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_116">116</td><td nowrap="nowrap">Flare&nbsp;Launcher&nbsp;1,flarelauncher1,,,,400,,10,100,,,,,0,,ENERGY,0,0,0,0.1,10,0.1,60,60,0,0,,150,300,3,1,,,SYSTEM,,,,,,,,,,,,,,,36</td><td class="diff_next"></td><td class="diff_header" id="to590_118">118</td><td nowrap="nowrap">Flare&nbsp;Launcher&nbsp;1,flarelauncher1,,,,400,,10,100,,,,,0,,ENERGY,0,0,0,0.1,10,0.1,60,60,0,0,,150,300,3,1,,,SYSTEM,,,,,,,,,,,,,,,36</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_117">117</td><td nowrap="nowrap">Decoy&nbsp;Flare&nbsp;Launcher,flarelauncher2,,,,200,,10,0,,,,,0,,ENERGY,0,0,0,0.1,3,0.4,30,30,0,0,,200,100,5,500,,,SYSTEM,,,,,,,,,,,,,,,37</td><td class="diff_next"></td><td class="diff_header" id="to590_119">119</td><td nowrap="nowrap">Decoy&nbsp;Flare&nbsp;Launcher,flarelauncher2,,,,200,,10,0,,,,,0,,ENERGY,0,0,0,0.1,3,0.4,30,30,0,0,,200,100,5,500,,,SYSTEM,,,,,,,,,,,,,,,37</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_118">118</td><td nowrap="nowrap">Decoy&nbsp;Flare&nbsp;Launcher&nbsp;(Single),flarelauncher21,,,,200,,10,0,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,200,100,5,500,,,SYSTEM,,,,,,,,,,,,,,,37</td><td class="diff_next"></td><td class="diff_header" id="to590_120">120</td><td nowrap="nowrap">Decoy&nbsp;Flare&nbsp;Launcher&nbsp;(Single),flarelauncher21,,,,200,,10,0,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,200,100,5,500,,,SYSTEM,,,,,,,,,,,,,,,37</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_119">119</td><td nowrap="nowrap">Seeker&nbsp;Flare&nbsp;Launcher,flarelauncher3,,,,500,,10,400,,,,,0,,ENERGY,0,0,0,0.1,3,0.1,90,90,0,0,,400,200,7,1,,,SYSTEM,,,,,,,,,,,,,,,38</td><td class="diff_next"></td><td class="diff_header" id="to590_121">121</td><td nowrap="nowrap">Seeker&nbsp;Flare&nbsp;Launcher,flarelauncher3,,,,500,,10,400,,,,,0,,ENERGY,0,0,0,0.1,3,0.1,90,90,0,0,,400,200,7,1,,,SYSTEM,,,,,,,,,,,,,,,38</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_120">120</td><td nowrap="nowrap">Mote&nbsp;Launcher,motelauncher,,,,500,,1,1500,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,400,200,10000,500,,,SYSTEM,,,,,,,,,,,,,,,38.25</td><td class="diff_next"></td><td class="diff_header" id="to590_122">122</td><td nowrap="nowrap">Mote&nbsp;Launcher,motelauncher,,,,500,,1,1500,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,400,200,10000,500,,,SYSTEM,,,,,,,,,,,,,,,38.25</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to590__22"></td><td class="diff_header" id="from590_121">121</td><td nowrap="nowrap">Mote&nbsp;Launcher,motelauncher_hf,,,,500,,300,1500,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,400,200,10000,500,,,SYSTEM,,,,,,,,,,,,,,,38.26</td><td class="diff_next"></td><td class="diff_header" id="to590_123">123</td><td nowrap="nowrap">Mote&nbsp;Launcher,motelauncher_hf,,,,500,,300,1500,,,,,0,,ENERGY,0,0,0,0.1,1,,30,30,0,0,,400,200,10000,500,,,SYSTEM,,,,,,,,,,,,,,,38.26</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_122">122</td><td nowrap="nowrap">Minelayer,minelayer1,0,,200000,1000,,2000,,25,30,12,30,,,HIGH_EXPLOSIVE,0,,0,3,1,,0,0,0,0,,50,50,20,500,,,SYSTEM,,,,,,,,,,,,,,,38.5</td><td class="diff_next"></td><td class="diff_header" id="to590_124">124</td><td nowrap="nowrap">Minelayer,minelayer1,0,,200000,1000,,2000,,25,30,12,30,,,HIGH_EXPLOSIVE,0,,0,3,1,,0,0,0,0,,50,50,20,500,,,SYSTEM,,,,,,,,,,,,,,,38.5</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_123">123</td><td nowrap="nowrap">Heavy&nbsp;Minelayer,minelayer2,0,,200000,1000,,2000,,25,30,12,30,,,HIGH_EXPLOSIVE,0,,0,3,1,,0,0,0,0,,50,50,20,500,,,SYSTEM,,,,,,,,,,,,,,,38.7</td><td class="diff_next"></td><td class="diff_header" id="to590_125">125</td><td nowrap="nowrap">Heavy&nbsp;Minelayer,minelayer2,0,,200000,1000,,2000,,25,30,12,30,,,HIGH_EXPLOSIVE,0,,0,3,1,,0,0,0,0,,50,50,20,500,,,SYSTEM,,,,,,,,,,,,,,,38.7</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_124">124</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,39</td><td class="diff_next"></td><td class="diff_header" id="to590_126">126</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,39</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_125">125</td><td nowrap="nowrap">Thermal&nbsp;Pulse&nbsp;Cannon,tpc,0,,100000,1000,,250,,0,0,,20,1,,ENERGY,150,,0,0.2,1,,0,10,2,5,,1000,,,,,,"SYSTEM,SHOW_IN_CODEX",,TPC_only,,,General,,,,,,,,,,40</td><td class="diff_next"></td><td class="diff_header" id="to590_127">127</td><td nowrap="nowrap">Thermal&nbsp;Pulse&nbsp;Cannon,tpc,0,,100000,1000,,250,,0,0,,20,1,,ENERGY,150,,0,0.2,1,,0,10,2,5,,1000,,,,,,"SYSTEM,SHOW_IN_CODEX",,TPC_only,,,General,,,,,,,,,,40</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to590__top">t</a></td><td class="diff_header" id="from590_126">126</td><td nowrap="nowrap"><span class="diff_sub">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,41</span></td><td class="diff_next"><a href="#difflib_chg_to590__top">t</a></td><td class="diff_header" id="to590_128">128</td><td nowrap="nowrap"><span class="diff_add">Terminator&nbsp;Missile&nbsp;Conversion,terminator_missile,3,,0,1500,,1200,600,200,0,0,1,,,ENERGY,0,,0,1,1,,0,0,0,0,,400,0,10,100000,,,"DIRECT_AIM,&nbsp;SYSTEM",restricted,,,,Missile,Fast,Medium,,,,,,,TRUE,41</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_127">127</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,42</td><td class="diff_next"></td><td class="diff_header" id="to590_129">129</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,42</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_128">128</td><td nowrap="nowrap">Sensor&nbsp;Dish,sensordish,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,43</td><td class="diff_next"></td><td class="diff_header" id="to590_130">130</td><td nowrap="nowrap">Sensor&nbsp;Dish,sensordish,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,43</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_129">129</td><td nowrap="nowrap">Blinker&nbsp;Red,blinker_red,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,44</td><td class="diff_next"></td><td class="diff_header" id="to590_131">131</td><td nowrap="nowrap">Blinker&nbsp;Red,blinker_red,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,44</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_130">130</td><td nowrap="nowrap">Blinker&nbsp;Green,blinker_green,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,45</td><td class="diff_next"></td><td class="diff_header" id="to590_132">132</td><td nowrap="nowrap">Blinker&nbsp;Green,blinker_green,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,45</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_131">131</td><td nowrap="nowrap">Lights&nbsp;-&nbsp;Buffalo,lights_buffalo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,46</td><td class="diff_next"></td><td class="diff_header" id="to590_133">133</td><td nowrap="nowrap">Lights&nbsp;-&nbsp;Buffalo,lights_buffalo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,46</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_132">132</td><td nowrap="nowrap">Lights&nbsp;-&nbsp;Hound,lights_hound,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,47</td><td class="diff_next"></td><td class="diff_header" id="to590_134">134</td><td nowrap="nowrap">Lights&nbsp;-&nbsp;Hound,lights_hound,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,,,,,,,,,,,,,,,47</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_133">133</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,48</td><td class="diff_next"></td><td class="diff_header" id="to590_135">135</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,48</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_134">134</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,49</td><td class="diff_next"></td><td class="diff_header" id="to590_136">136</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,49</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_135">135</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50</td><td class="diff_next"></td><td class="diff_header" id="to590_137">137</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_136">136</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,51</td><td class="diff_next"></td><td class="diff_header" id="to590_138">138</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,51</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_137">137</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,52</td><td class="diff_next"></td><td class="diff_header" id="to590_139">139</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,52</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_138">138</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,53</td><td class="diff_next"></td><td class="diff_header" id="to590_140">140</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,53</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_139">139</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,54</td><td class="diff_next"></td><td class="diff_header" id="to590_141">141</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,54</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_140">140</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,55</td><td class="diff_next"></td><td class="diff_header" id="to590_142">142</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,55</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_141">141</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,56</td><td class="diff_next"></td><td class="diff_header" id="to590_143">143</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,56</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_142">142</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,57</td><td class="diff_next"></td><td class="diff_header" id="to590_144">144</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,57</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_143">143</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,58</td><td class="diff_next"></td><td class="diff_header" id="to590_145">145</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,58</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_144">144</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,59</td><td class="diff_next"></td><td class="diff_header" id="to590_146">146</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,59</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_145">145</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60</td><td class="diff_next"></td><td class="diff_header" id="to590_147">147</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_146">146</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,61</td><td class="diff_next"></td><td class="diff_header" id="to590_148">148</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,61</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_147">147</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,62</td><td class="diff_next"></td><td class="diff_header" id="to590_149">149</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,62</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_148">148</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,63</td><td class="diff_next"></td><td class="diff_header" id="to590_150">150</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,63</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_149">149</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,64</td><td class="diff_next"></td><td class="diff_header" id="to590_151">151</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,64</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_150">150</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65</td><td class="diff_next"></td><td class="diff_header" id="to590_152">152</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_151">151</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,66</td><td class="diff_next"></td><td class="diff_header" id="to590_153">153</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,66</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_152">152</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,67</td><td class="diff_next"></td><td class="diff_header" id="to590_154">154</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,67</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_153">153</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,68</td><td class="diff_next"></td><td class="diff_header" id="to590_155">155</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,68</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_154">154</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,69</td><td class="diff_next"></td><td class="diff_header" id="to590_156">156</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,69</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_155">155</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70</td><td class="diff_next"></td><td class="diff_header" id="to590_157">157</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_156">156</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,71</td><td class="diff_next"></td><td class="diff_header" id="to590_158">158</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,71</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_157">157</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,72</td><td class="diff_next"></td><td class="diff_header" id="to590_159">159</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,72</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from590_158">158</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,73</td><td class="diff_next"></td><td class="diff_header" id="to590_160">160</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,73</td></tr>
        </tbody>
    </table>
    <table class="diff" summary="Legends">
        <tr> <th colspan="2"> Legends </th> </tr>
        <tr> <td> <table border="" summary="Colors">
                      <tr><th> Colors </th> </tr>
                      <tr><td class="diff_add">&nbsp;Added&nbsp;</td></tr>
                      <tr><td class="diff_chg">Changed</td> </tr>
                      <tr><td class="diff_sub">Deleted</td> </tr>
                  </table></td>
             <td> <table border="" summary="Links">
                      <tr><th colspan="2"> Links </th> </tr>
                      <tr><td>(f)irst change</td> </tr>
                      <tr><td>(n)ext change</td> </tr>
                      <tr><td>(t)op</td> </tr>
                  </table></td> </tr>
    </table>
</body>

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